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Re: [Merge] lp:~widelands-dev/widelands/bug1480928 into lp:widelands

 

Or, by cutting the animation one whole picture (=0.1s) earlier and making the lumberjacks idle more the same amount of time to prevent changing balancing.

Please test again if this is feasible approach. I have tested with different game FPS settings (99, 60, 25, 8) and I don't see the issue anymore.

I guess setting the animation duration just as long as there are images would be a practical approach of "once".
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https://code.launchpad.net/~widelands-dev/widelands/bug1480928/+merge/270540
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug1480928 into lp:widelands.


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