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Message #04729
Re: [Merge] lp:~widelands-dev/widelands/hide_seafaring_buildings into lp:widelands
Review: Approve
This is usefull tweak.
AI just scans the map to identify portspaces - yes, small cheat...
However barbarian weaving mill might still be build if it finds out that the output is needed... but right now I dont know if it happens....
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https://code.launchpad.net/~widelands-dev/widelands/hide_seafaring_buildings/+merge/278830
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