← Back to team overview

widelands-dev team mailing list archive

Re: [Merge] lp:~widelands-dev/widelands/hide_seafaring_buildings into lp:widelands

 

Review: Approve

This is usefull tweak.

AI just scans the map to identify portspaces - yes, small cheat...

However barbarian weaving mill might still be build if it finds out that the output is needed... but right now I dont know if it happens....
-- 
https://code.launchpad.net/~widelands-dev/widelands/hide_seafaring_buildings/+merge/278830
Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/hide_seafaring_buildings.


References