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Re: [Merge] lp:~widelands-dev/widelands/full_texture_atlas into lp:widelands

 

I had another idea regarding the loading screen: ui_fsmenu doesn't really need a performance enhancement, so we could not use the texture atlas in the fullscreen menus and generate it in the background, then finish loading it in the game/editor loading screens if necessary. I don't know the consequences for bug hunting/fixing of this though.

Another argument in favor of solution 1: modders can change images more easily. The texture atlas could also have a hash on file number/sizes/dates (maybe remember the file date on the newest file for each folder only?), so if a graphic dev changes something, the texture atlas is recalculated. Graphics devs will still need to wait, but they won't need to manually nuke the cache every time.
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https://code.launchpad.net/~widelands-dev/widelands/full_texture_atlas/+merge/281909
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/full_texture_atlas into lp:widelands.


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