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Message #05147
Re: [Merge] lp:~widelands-dev/widelands/full_texture_atlas into lp:widelands
> @SirVer, what else do you want to introduce before b19? I think your changes are last big changes before we enter the feature freeze.
I have one more smaller refactoring out that I want to get in [1]. I wanted to build zooming into the game (that was, what got me started on the whole GL improvements road), but I agree that this can wait till after build 19, so I delay that.
Once these branches are in, I'll focus on getting bugs fixed for b19 and I am fine with feature freezing. There are functional changes that need to happen but which I consider bug fixing - for example updating Eris, our Lua persistent library in third_party/ is a necessity to not break savegames in the future again.
[1] https://code.launchpad.net/~widelands-dev/widelands/split_overlay_manager/+merge/254496
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https://code.launchpad.net/~widelands-dev/widelands/full_texture_atlas/+merge/281909
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/full_texture_atlas into lp:widelands.
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