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Re: [Merge] lp:~widelands-dev/widelands/changelog_license_date into lp:widelands

 

Thanks for collecting all the info :)

Just 3 nits regarding formatting.

Diff comments:

> === modified file 'ChangeLog'
> --- ChangeLog	2013-10-20 15:54:31 +0000
> +++ ChangeLog	2016-01-26 11:39:20 +0000
> @@ -1,3 +1,280 @@
> +### Build 19 until now

### Build 19 until r7734

This way, we still know which revision to start from when updating the changelog again.

> +- Fixed bug #1532279: Spin box not displayed correct in options menu
> +- Fixed bug #1438611: Widelands is leaking memory
> +- Fixed bug #1535569: Messages window slows down game speed
> +- Fixed bug #1522564: Table icons on bottom of table need cropping
> +- Fixed bug #1530398: Wrong text above marble mine
> +- Fixed bug #1530240: wrong text in the tribal encyclopedia for the battle ax
> +- Fixed bug #1536053: Widelands without sound on win
> +- Fixed bug #1519361: PlayerColor in Building menu causes render errors
> +- Fixed bug #1532417: complete indicators for resource water
> +- Fixed bug #1523096: Options Window redesign
> +- Fixed bug #1302565: Screenshot shows wrong image when a game is chosen with the mouse pointer
> +- Fixed bug #992598: Improve road visibility for the color-blind

Add extra space for alignment:

Fixed bug #992598:  Improve road visibility for the color-blind

Same for similar entries below.

> +- Fixed bug #1302577: Wrong minimap in load dialog when the save game has been overwritten
> +- Fixed bug #1370144: Playercolor mask is sometimes black
> +- Fixed bug #977980: Fish and mountain ressources cannot be removed when they are on grass
> +- Fixed bug #1525395: atlantean mines failing to extract all resources
> +- Fixed bug #1523165: ai malfunctions after introduction of difficulty levels
> +- Fixed bug #1526514: player 2 in "" section [player_2] not found
> +- Fixed bug #1503949: excessive CPU usage and loading time seemingly related to lenght of the game
> +- Fixed bug #1425870: Artefacts in render queue branch
> +- Fixed bug #1515006: Create a new forested mountain terrain
> +- Fixed bug #1526903: Editor crashes when changing tribe
> +- Fixed bug #1522290: Gameplay suddenly gets very slow 
> +- Fixed bug #1395238: soldiers getting stuck
> +- Fixed bug #566729: Add gametime display to replays
> +- Fixed bug #1490116: fully promoted soldiers remaining in training sites
> +- Fixed bug #1512077: change icons for workers in the menus
> +- Fixed bug #1457425: Fight never end (also not 2h later)
> +- Fixed bug #1529363: empire fisher: fishing animation does not work
> +- Fixed bug #1527368: Some buildings have lost build animations; Add check for lua tables
> +- Fixed bug #1421942: Unified term for "Black" and "Wasteland"
> +- Fixed bug #1492114: Making the message window smaller
> +- Fixed bug #1502965: Building statistics window does not "courtain up" correctly
> +- Fixed bug #1505723: Some performance values for the buildings help text
> +- Fixed bug #1412242: Multiplayer save game selection does not show the filename
> +- Fixed bug #1509301: Loading older multiplayer savegame doesn't work
> +- Fixed bug #1385859: Selecting a map in multiplayer mode crashes the game
> +- Fixed bug #1508553: New win condition: artifacts
> +- Fixed bug #1516777: Atlantean corn farms unproductive
> +- Fixed bug #1227984: Autosave should not trigger while game is paused
> +- Fixed bug #1516214: Game data error: unseen immovable: tribe "field_harvested" does not exist
> +- Fixed bug #1515161: Worker does not actually exist crash and unseen immovable when loading....
> +- Fixed bug #1515359: Missing animation dismantlesite worker
> +- Fixed bug #1513550: Unable to load savegame - tribe ... does not define building type
> +- Fixed bug #1278050: login problems with metaserver
> +- Fixed bug #1274279: Metaserver entry in config gets deleted
> +- Fixed bug #1480928: Lumberjack animation glitches
> +- Fixed bug #1251914: soldier stuck in battle animation loop
> +- Fixed bug #1493238: Options screen layout errors
> +- Fixed bug #1368133: One Tribe
> +- Fixed bug #1453528: Buildings missing menu icons
> +- Fixed bug #1345663: format_help.lua has no Textdomain
> +- Fixed bug #1341080: Building help: remove logic from wrappers
> +- Fixed bug #1509220: Atlanteans campaign keeps counting 0 ships
> +- Fixed bug #1402786: "Set origin" should be in the tools menu
> +- Fixed bug #1171231: Size of minimap in the editor not changed when new map is loaded
> +- Fixed bug #1406301: Various strings need fixing
> +- Fixed bug #1509452: Scenario maps aren't loaded as scenarios
> +- Fixed bug #1504948: Performance issue when "no use for ships on this map"
> +- Fixed bug #1426654: Only list compatible .wmf files in the load game dialog
> +- Fixed bug #861761: Improve production prioritisation
> +- Fixed bug #1504952: "No use for ships on this map!" message is not translateable
> +- Fixed bug #1504366: editor crashes unexpectedly
> +- Fixed bug #1502458: Carrier hiding in Warehouse/HQ is hardcoded
> +- Fixed bug #580923: Production of carrier does not respect building costs
> +- Fixed bug #1390793: Editor should always show filenames, not map names when dealing with saving and loading
> +- Fixed bug #814500: The Edit box in the Editor's "Map Options" should have a "save" and "cancel" button to exit this window

Give long lines a hard line break? cf. old entries.

> +- Fixed bug #1493972: editor load / save menu has issues with nested directories of the same name
> +- Fixed bug #1375915: scripting files get deleted when a map is resaved
> +- Fixed bug #1215412: graphic artifacts
> +- Fixed bug #1401479: Minimaps button images are scaled down instead of cropped.
> +- Fixed bug #849896: Heal the highest level, healthiest soldier first
> +- Fixed bug #1489974: Military tutorial should mention Hero-Rookie topic earlier
> +- Fixed bug #1487887: Translation missing in editor and in replay tooltip
> +- Fixed bug #1463829: Building statistics: Last line needs more space
> +- Fixed bug #1480937: Escape key doesn't work in all dialogues
> +- Fixed bug #978175: localization not yet loaded in command line
> +- Fixed bug #1413226: Spaces in attack box disappear
> +- Fixed bug #1201398: Save game claims win condition is Scenario, even when it isn't
> +- Fixed bug #1408712: Waves are rolling in different speed /rolling angle is different
> +- Fixed bug #653308: The attack dialog is not updating the number of possible attackers
> +- Fixed bug #1326395: Information tool in the editor has large tool area
> +- Fixed bug #1460724: Icon in news inbox overlaps with long message text
> +- Fixed bug #1424950: strange character relationships in the empire campaigns
> +- Fixed bug #1454371: "Out of resources" messages should be triggered by productivity
> +- Fixed bug #1399621: Building Statistics Window Redesign
> +- Fixed bug #849705: Add a column for "stopped" buildings in building statistics
> +- Fixed bug #1426276: Editor Player Menu doesn't update tool overlay when player is removed
> +- Fixed bug #1455732: New building encyclopedia causes crash with saveloading
> +- Fixed bug #998544: Replay name should contain Widelands version
> +- Fixed bug #1442869: Stopped production sites should produce something from their consumed wares befor they stop
> +- Fixed bug #1451147: Game crashes when headquarters is taken over
> +- Fixed bug #1442945: Atlanteans ship construction much faster
> +- Fixed bug #1451977: Collectors message contains bad names
> +- Fixed bug #1243700: Statistic window displays graph incorrectly when in hour-mode
> +- Fixed bug #1428396: savefile broken when enemy deafed
> +- Fixed bug #978138: Ship is under fisher's hut
> +- Fixed bug #1451078: labyrinth malfunctions full report
> +- Fixed bug #1451069: Collectors win condition doesn't count wares in ports
> +- Fixed bug #1407418: Multiple hunters hunt for same animal
> +- Fixed bug #1447333: Crashes on main menu under Windows 7.  Mouse movement seems to trigger this. 
> +- Fixed bug #731987: mouse does not work in full screen on virtual machines
> +- Fixed bug #1422072: Private message improvements
> +- Fixed bug #1434291: collectors game over message
> +- Fixed bug #1418151: Collectors: status points are no longer shown in the statistics
> +- Fixed bug #1378798: Editor: 'new map' options redesign
> +- Fixed bug #1406298: Load game screen lists campvis file
> +- Fixed bug #1424408: Graphics become all white in tutorial
> +- Fixed bug #1423468: After reload, all percentages are blue until they are updated again
> +- Fixed bug #1421997: Shipcontrols doesn' t work correctly
> +- Fixed bug #1395521: [7237][7261] AI is too eager to raze newly conquered buildings
> +- Fixed bug #969366: Computer player has a bad military strategy
> +- Fixed bug #951546: Atlantean AI can handle Citadel villages in forests only
> +- Fixed bug #1243226: Enable AI to build and use ships
> +- Fixed bug #1422452: REPLAY: Caught exception [c:/data/bzr/widelands/working/src/logic/replay.cc:182] Unknown packet 0
> +- Fixed bug #1387801: Crash when expedition port is destroyed while wares are unloaded
> +- Fixed bug #1419537: Allow Observers to show building spaces
> +- Fixed bug #1402231: Wl crashes when saving after port is reduced to warehouse
> +- Fixed bug #1389211: port without a portdock (game crashing)
> +- Fixed bug #1420521: Reset target quantitiy is overwritten easily
> +- Fixed bug #1328637: Road textures are hard to see in some worlds
> +- Fixed bug #1408775: Make autocrat & territorial lord the last win conditions, make Collectors the first 
> +- Fixed bug #536470: Make mouse sensitivity configurable
> +- Fixed bug #1392215: Secondary and Third Alternative Tool no longer working in the Editor
> +- Fixed bug #1399758: Make a new graphic for the Options menu button
> +- Fixed bug #736404: Cannot switch from Widelands in full screen on Linux (alt+tab)
> +- Fixed bug #980287: productivity drops on game load
> +- Fixed bug #1348800: Parameters for terrain affinity need tweaking
> +- Fixed bug #1413734: savegame does not load
> +- Fixed bug #1388255: Widelands crashes when loading a multiplayer game
> +- Fixed bug #1413326: Current trunk on Linux cannot join a game that is hosted on Windows
> +- Fixed bug #1411939: in multiplayer games, the HQ is not shown correct
> +- Fixed bug #1409267: Graphic errors with text on Windows
> +- Fixed bug #829984: Tweak the duck animation
> +- Fixed bug #1408707: Water should be dithered as land terrain
> +- Fixed bug #1407948: More autosave files would help debugging
> +- Fixed bug #1324642: playercolor mask has wrong size
> +- Fixed bug #1370136: Drag selection for wares does not work when started on Barbarian ax
> +- Fixed bug #1257320: strange vertical lines during gameplay
> +- Fixed bug #1402392: widelands crashed with SIGSEGV in LuaGame::LuaPlayer::get_buildings()
> +- Fixed bug #1407799: Fatal exception:  Image not found: tribes/empire/soldier/untrained.png
> +- Fixed bug #1388028: Unable to load saved game
> +- Fixed bug #987510: Filter for Messages
> +- Fixed bug #1404478: Windows installer puts string "Widelands" into the version field
> +- Fixed bug #973714: Fonts are different between daily PPA and bzr repository
> +- Fixed bug #1378797: When playing fullscreen mode Unity locks the screen
> +- Fixed bug #1402253: Install fails (file INSTALL cannot find "..../fonts")
> +- Fixed bug #1207415: Many screens do not honor the font setting
> +- Fixed bug #662800: Fonts have problems with non-latin characters
> +- Fixed bug #859245: Authors / developers button in main menu
> +- Fixed bug #1281823: Setting resources via LUA API broken in Editor
> +- Fixed bug #536559: Fullscreen must not change physical screen resolution
> +- Fixed bug #682351: wishlist: Fullscreen toogle also in Menu
> +- Fixed bug #1397302: Fullscreen Toggle Text Overlay
> +- Fixed bug #1397301: Screenshots black
> +- Fixed bug #768826: Show altitude level in the editor
> +- Fixed bug #1219914: Lots of warnings "internationalized messages should not contain the '\r' escape sequence" when doing make lang
> +- Fixed bug #1203006: Increasing resolution in fullscreen results in the right and bottom sides not being updated properly
> +- Fixed bug #536500: Can not toggle fullscreen with Alt+Enter or resize with w.m.
> +- Fixed bug #1322280: Remove Hint and feature for "ALT GR key lets you drag the window" does not work
> +- Fixed bug #1389346: Disabling opengl results in black screen
> +- Fixed bug #1336097: Localization not working
> +- Fixed bug #1390978: Textinput triggers hotkeys
> +- Fixed bug #1393547: Flashing black background when autosaving
> +- Fixed bug #1392406: Confirmation dialog when leaving the editor although Ctrl has been pressed
> +- Fixed bug #1341990: Map names cause confusion in internet play
> +- Fixed bug #959605: Barbarian In-Game Help Development
> +- Fixed bug #960164: Imperial In-Game Help Development
> +- Fixed bug #960170: Atlantean In-Game Help Development
> +- Fixed bug #1388166: Cannot open savegame of build 18 with bzr 7237
> +- Fixed bug #672248: duplicated animations 
> +- Fixed bug #1283693: crash after very long chat message
> +- Fixed bug #1257476: Crash when attempting to load a game after toggeling opengl rendering
> +- Fixed bug #676241: The list of loadable maps for the editor does not list number of players
> +- Fixed bug #1298304: Pop-up message "We lost a ... to the ocean!" in Atlantean campaign is annoying
> +- Fixed bug #1298301: Do not show scenario messages when player is in road building mode
> +- Fixed bug #1088222: Barbarians Campaign: small suggestions for improvement
> +- Fixed bug #1286576: Tutorial fails if player is in road building mode when military building finishes
> +- Fixed bug #1386777: No maps in mapselect and crash
> +- Fixed bug #1289698: Sorting maps by name sort by original instead of translated name
> +- Fixed bug #1378339:  Writing Scripting Data ... PANIC: unprotected error in call to Lua API
> +- Fixed bug #1382832: Latest PPA version refuse to start (could not find file or directory: /usr/games/usr/share/games/widelands)
> +- Fixed bug #1169445: Commandline options 1/0 <=> true/false on win32
> +- Fixed bug #1371062: Add confirmation dialog to exit game
> +- Fixed bug #1344288: segmentation fault - AI building enhancement
> +- Fixed bug #1342554: [defaultai.cc:2406] Help: I do not know what to do with a outpost
> +- Fixed bug #1377394: Map background images refactoring
> +- Fixed bug #1378801: Random map: Wasteland % change not reflected in Mountains %
> +- Fixed bug #669699: trainer is only a carrier
> +- Fixed bug #1371905: Localized strings doesn'tfit in the available place
> +- Fixed bug #1174075: Clarify meaning of icons in editor terrain preview
> +- Fixed bug #744749: Training sites should either show statistics as a military or as a productionsite
> +- Fixed bug #1254116: Crash on saving game: unprotected error in call to Lua API (table index is NaN)
> +- Fixed bug #1366725: Building help assumes that every worker needs only one tool
> +- Fixed bug #979995: Game crashes with large map when saving
> +- Fixed bug #988831: Remove message expiry feature.
> +- Fixed bug #1226624: AI sometimes runs out of trunks with castle village
> +- Fixed bug #951548: AI building too many military buildings
> +- Fixed bug #536360: improve sentence structure
> +- Fixed bug #1048528: AI builds roads around its vineyards
> +- Fixed bug #965044: Improve the rich text renderer with new formatting options
> +- Fixed bug #1344179: Granite mines should check if their output is needed
> +- Fixed bug #1332856: Regression from one_world: Crash when opening message regarding resources
> +- Fixed bug #536230: building icons in menu are shown without correct playercolor
> +- Fixed bug #1310774: Problems with translating "%1$s %2$s mine %3$s"
> +- Fixed bug #1295992: Cattle Farm shows wrong hover text
> +- Fixed bug #1328635: Bring back terrain affinity
> +- Fixed bug #647456: options: colors of the main WL menu changes when changing the language
> +- Fixed bug #1349721: Most maps do not contain animals
> +- Fixed bug #1347648: Add Map_Object:descr to Lua interface
> +- Fixed bug #1349378: get_soldiers doesn't return a table in Island Hopping
> +- Fixed bug #1344350: Constructionsites/dismantlesites only show a dot instead of building image
> +- Fixed bug #999262: Immovable attribs (e.g. stone) are not translatable
> +- Fixed bug #682405: Some variables are not translatable
> +- Fixed bug #1298411: No necessity to conquer all military buildings in the third Barbarian Campaign
> +- Fixed bug #674839: Some issues of barbarian tutorial 3
> +- Fixed bug #1322741: text issue: fps statistics overlaps with xz coordinates
> +- Fixed bug #964534: Building names in help headlines create duplicate translations of building names
> +- Fixed bug #1027824: Mistakes in in-game help of Barbarian trainingscamp
> +- Fixed bug #1005194: building help: clear indication of the meaning of working area
> +- Fixed bug #571796: Stop the rounding to full 10ths for productivity percentages
> +- Fixed bug #1341662: Remove the animals out of the Barbarian directory
> +- Fixed bug #1341082: Building help: clean up name, descname
> +- Fixed bug #1342563: When choosing random tribe and castle village, the tribe can be guessed
> +- Fixed bug #1342801: Building help is broken (get_worker_description string expected got table)
> +- Fixed bug #965633: Set default AI to random tribe
> +- Fixed bug #1247384: Newly conquered building should prefer heros
> +- Fixed bug #1322473:  Add Win conditions as an Objective
> +- Fixed bug #1341112: Editor line abruption in Noise height tool
> +- Fixed bug #1293158: Odd line in information tool in editor
> +- Fixed bug #1339861: Remove the "Military settings" option
> +- Fixed bug #1332455: Productivity of the Atlantean farm does not drop to 0 when it does not work
> +- Fixed bug #902807: Stopped production sites do not have their reserves filled
> +- Fixed bug #1167242: Ctrl+destroying a flag with a building does not destroy the whole road
> +- Fixed bug #1332842: Remove support for different flag and frontier 'styles'.
> +- Fixed bug #821553: Increase maximum number of terrain types
> +- Fixed bug #1161971: Graphics conf files "picture=" parameter
> +- Fixed bug #1332984: Regression from one_world: Crash when finding granite mining location (as any tribe)
> +- Fixed bug #1300359: Installation dialog shows old screenshot
> +- Fixed bug #1332832: Warning when starting a new game Unused key "name" in LuaTable.
> +- Fixed bug #992829: Console output: WARNING: There are 73 unloaded objects. This is a bug, please consider committing!
> +- Fixed bug #1041436: Game jerks and stops after playing awhile. bzr6421
> +- Fixed bug #1332452: Crop does not grow
> +- Fixed bug #1330070: AI crashes
> +- Fixed bug #993059: AI runs out of wood in desert
> +- Fixed bug #1303669: Reduce size of campaign savegames
> +- Fixed bug #1311244: Atlantean Mission Trigger fail
> +- Fixed bug #1311716: Segfault when loading a game with nightly build
> +- Fixed bug #899928: Translation overflow in "action" window
> +- Fixed bug #1311790: Assertion error Widelands::StreamWrite::Coords32 shortly after starting a new game
> +- Fixed bug #536218: Text does not fit buttons in objectives dialog
> +- Fixed bug #1240880: Needed experience for workers cut off in building window
> +- Fixed bug #1304638: Wrong sound played
> +- Fixed bug #1300724: Minor string issues
> +- Fixed bug #1290070: Plateau scenario needs a string fix
> +- Fixed bug #1298309: Message "We lost a %s to the ocean!" cannot easily be translated
> +- Fixed bug #1306728: crash when info window opened if statistics window has been opened
> +- Fixed bug #1302635: Random tribe selection always gives the same result
> +- Fixed bug #1296655: News window crashes when building has not been seen in the game
> +- Fixed bug #1303070: Gracefully deal with older savegames failing to load in build 19
> +- Fixed bug #1298011: Formatting stuff in Atlantean campaign texts shown
> +- Fixed bug #1299919: AT: %1$u/%2$u in miltary sites
> +- Fixed bug #964541: Closing building window closes (child) help window
> +- Fixed bug #1096453: Massive memory leaks
> +- Fixed bug #1289575: Dialog for selecting immovable bobs in editor lacks tooltips
> +- Fixed bug #1202133: Dialogs (and list of maps) have white background and repetition
> +- Fixed bug #1278583: build completion status not translated
> +- Fixed bug #1291554: Remove compatibility wares
> +- Fixed bug #536317: Graphics libraries still in memory when no longer needed
> +- Fixed bug #1290073: Training grounds description vs Warrior's axe description
> +- Fixed bug #1290123: Delete barbarian stronghold
> +- Fixed bug #1289586: Let tree descriptions use the same size scheme as buildings
> +- Fixed bug #1290066: Sort languages by their native names
> +- Fixed bug #961526: Articles and %s
> +- Fixed bug #1232392: Allow tabbing in forms
> +
>  ### Build 18-rc1
>  - Added a preview for the costs of a building and the resources gained
>    through the dismantling of a building.


-- 
https://code.launchpad.net/~widelands-dev/widelands/changelog_license_date/+merge/283871
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/changelog_license_date into lp:widelands.


References