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[Merge] lp:~widelands-dev/widelands/changelog_license_date into lp:widelands

 

kaputtnik has proposed merging lp:~widelands-dev/widelands/changelog_license_date into lp:widelands.

Commit message:
Updated of ChangeLog until r7734
Updated date of license "2002 - 2016"

Requested reviews:
  Widelands Developers (widelands-dev)

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/changelog_license_date/+merge/283871

Update of ChangeLog
Updated date of license "2002 - 2016"

The ChangeLog is updated since build 18 to r7734. I've tried to filter the bug reports to only contain changes that are visible to the players.

Don't know if this should be merged yet.
-- 
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/changelog_license_date into lp:widelands.
=== modified file 'ChangeLog'
--- ChangeLog	2013-10-20 15:54:31 +0000
+++ ChangeLog	2016-01-25 20:47:07 +0000
@@ -1,3 +1,280 @@
+### Build 19 until now
+- Fixed bug #1532279: Spin box not displayed correct in options menu
+- Fixed bug #1438611: Widelands is leaking memory
+- Fixed bug #1535569: Messages window slows down game speed
+- Fixed bug #1522564: Table icons on bottom of table need cropping
+- Fixed bug #1530398: Wrong text above marble mine
+- Fixed bug #1530240: wrong text in the tribal encyclopedia for the battle ax
+- Fixed bug #1536053: Widelands without sound on win
+- Fixed bug #1519361: PlayerColor in Building menu causes render errors
+- Fixed bug #1532417: complete indicators for resource water
+- Fixed bug #1523096: Options Window redesign
+- Fixed bug #1302565: Screenshot shows wrong image when a game is chosen with the mouse pointer
+- Fixed bug #992598: Improve road visibility for the color-blind
+- Fixed bug #1302577: Wrong minimap in load dialog when the save game has been overwritten
+- Fixed bug #1370144: Playercolor mask is sometimes black
+- Fixed bug #977980: Fish and mountain ressources cannot be removed when they are on grass
+- Fixed bug #1525395: atlantean mines failing to extract all resources
+- Fixed bug #1523165: ai malfunctions after introduction of difficulty levels
+- Fixed bug #1526514: player 2 in "" section [player_2] not found
+- Fixed bug #1503949: excessive CPU usage and loading time seemingly related to lenght of the game
+- Fixed bug #1425870: Artefacts in render queue branch
+- Fixed bug #1515006: Create a new forested mountain terrain
+- Fixed bug #1526903: Editor crashes when changing tribe
+- Fixed bug #1522290: Gameplay suddenly gets very slow 
+- Fixed bug #1395238: soldiers getting stuck
+- Fixed bug #566729: Add gametime display to replays
+- Fixed bug #1490116: fully promoted soldiers remaining in training sites
+- Fixed bug #1512077: change icons for workers in the menus
+- Fixed bug #1457425: Fight never end (also not 2h later)
+- Fixed bug #1529363: empire fisher: fishing animation does not work
+- Fixed bug #1527368: Some buildings have lost build animations; Add check for lua tables
+- Fixed bug #1421942: Unified term for "Black" and "Wasteland"
+- Fixed bug #1492114: Making the message window smaller
+- Fixed bug #1502965: Building statistics window does not "courtain up" correctly
+- Fixed bug #1505723: Some performance values for the buildings help text
+- Fixed bug #1412242: Multiplayer save game selection does not show the filename
+- Fixed bug #1509301: Loading older multiplayer savegame doesn't work
+- Fixed bug #1385859: Selecting a map in multiplayer mode crashes the game
+- Fixed bug #1508553: New win condition: artifacts
+- Fixed bug #1516777: Atlantean corn farms unproductive
+- Fixed bug #1227984: Autosave should not trigger while game is paused
+- Fixed bug #1516214: Game data error: unseen immovable: tribe "field_harvested" does not exist
+- Fixed bug #1515161: Worker does not actually exist crash and unseen immovable when loading....
+- Fixed bug #1515359: Missing animation dismantlesite worker
+- Fixed bug #1513550: Unable to load savegame - tribe ... does not define building type
+- Fixed bug #1278050: login problems with metaserver
+- Fixed bug #1274279: Metaserver entry in config gets deleted
+- Fixed bug #1480928: Lumberjack animation glitches
+- Fixed bug #1251914: soldier stuck in battle animation loop
+- Fixed bug #1493238: Options screen layout errors
+- Fixed bug #1368133: One Tribe
+- Fixed bug #1453528: Buildings missing menu icons
+- Fixed bug #1345663: format_help.lua has no Textdomain
+- Fixed bug #1341080: Building help: remove logic from wrappers
+- Fixed bug #1509220: Atlanteans campaign keeps counting 0 ships
+- Fixed bug #1402786: "Set origin" should be in the tools menu
+- Fixed bug #1171231: Size of minimap in the editor not changed when new map is loaded
+- Fixed bug #1406301: Various strings need fixing
+- Fixed bug #1509452: Scenario maps aren't loaded as scenarios
+- Fixed bug #1504948: Performance issue when "no use for ships on this map"
+- Fixed bug #1426654: Only list compatible .wmf files in the load game dialog
+- Fixed bug #861761: Improve production prioritisation
+- Fixed bug #1504952: "No use for ships on this map!" message is not translateable
+- Fixed bug #1504366: editor crashes unexpectedly
+- Fixed bug #1502458: Carrier hiding in Warehouse/HQ is hardcoded
+- Fixed bug #580923: Production of carrier does not respect building costs
+- Fixed bug #1390793: Editor should always show filenames, not map names when dealing with saving and loading
+- Fixed bug #814500: The Edit box in the Editor's "Map Options" should have a "save" and "cancel" button to exit this window
+- Fixed bug #1493972: editor load / save menu has issues with nested directories of the same name
+- Fixed bug #1375915: scripting files get deleted when a map is resaved
+- Fixed bug #1215412: graphic artifacts
+- Fixed bug #1401479: Minimaps button images are scaled down instead of cropped.
+- Fixed bug #849896: Heal the highest level, healthiest soldier first
+- Fixed bug #1489974: Military tutorial should mention Hero-Rookie topic earlier
+- Fixed bug #1487887: Translation missing in editor and in replay tooltip
+- Fixed bug #1463829: Building statistics: Last line needs more space
+- Fixed bug #1480937: Escape key doesn't work in all dialogues
+- Fixed bug #978175: localization not yet loaded in command line
+- Fixed bug #1413226: Spaces in attack box disappear
+- Fixed bug #1201398: Save game claims win condition is Scenario, even when it isn't
+- Fixed bug #1408712: Waves are rolling in different speed /rolling angle is different
+- Fixed bug #653308: The attack dialog is not updating the number of possible attackers
+- Fixed bug #1326395: Information tool in the editor has large tool area
+- Fixed bug #1460724: Icon in news inbox overlaps with long message text
+- Fixed bug #1424950: strange character relationships in the empire campaigns
+- Fixed bug #1454371: "Out of resources" messages should be triggered by productivity
+- Fixed bug #1399621: Building Statistics Window Redesign
+- Fixed bug #849705: Add a column for "stopped" buildings in building statistics
+- Fixed bug #1426276: Editor Player Menu doesn't update tool overlay when player is removed
+- Fixed bug #1455732: New building encyclopedia causes crash with saveloading
+- Fixed bug #998544: Replay name should contain Widelands version
+- Fixed bug #1442869: Stopped production sites should produce something from their consumed wares befor they stop
+- Fixed bug #1451147: Game crashes when headquarters is taken over
+- Fixed bug #1442945: Atlanteans ship construction much faster
+- Fixed bug #1451977: Collectors message contains bad names
+- Fixed bug #1243700: Statistic window displays graph incorrectly when in hour-mode
+- Fixed bug #1428396: savefile broken when enemy deafed
+- Fixed bug #978138: Ship is under fisher's hut
+- Fixed bug #1451078: labyrinth malfunctions full report
+- Fixed bug #1451069: Collectors win condition doesn't count wares in ports
+- Fixed bug #1407418: Multiple hunters hunt for same animal
+- Fixed bug #1447333: Crashes on main menu under Windows 7.  Mouse movement seems to trigger this. 
+- Fixed bug #731987: mouse does not work in full screen on virtual machines
+- Fixed bug #1422072: Private message improvements
+- Fixed bug #1434291: collectors game over message
+- Fixed bug #1418151: Collectors: status points are no longer shown in the statistics
+- Fixed bug #1378798: Editor: 'new map' options redesign
+- Fixed bug #1406298: Load game screen lists campvis file
+- Fixed bug #1424408: Graphics become all white in tutorial
+- Fixed bug #1423468: After reload, all percentages are blue until they are updated again
+- Fixed bug #1421997: Shipcontrols doesn' t work correctly
+- Fixed bug #1395521: [7237][7261] AI is too eager to raze newly conquered buildings
+- Fixed bug #969366: Computer player has a bad military strategy
+- Fixed bug #951546: Atlantean AI can handle Citadel villages in forests only
+- Fixed bug #1243226: Enable AI to build and use ships
+- Fixed bug #1422452: REPLAY: Caught exception [c:/data/bzr/widelands/working/src/logic/replay.cc:182] Unknown packet 0
+- Fixed bug #1387801: Crash when expedition port is destroyed while wares are unloaded
+- Fixed bug #1419537: Allow Observers to show building spaces
+- Fixed bug #1402231: Wl crashes when saving after port is reduced to warehouse
+- Fixed bug #1389211: port without a portdock (game crashing)
+- Fixed bug #1420521: Reset target quantitiy is overwritten easily
+- Fixed bug #1328637: Road textures are hard to see in some worlds
+- Fixed bug #1408775: Make autocrat & territorial lord the last win conditions, make Collectors the first 
+- Fixed bug #536470: Make mouse sensitivity configurable
+- Fixed bug #1392215: Secondary and Third Alternative Tool no longer working in the Editor
+- Fixed bug #1399758: Make a new graphic for the Options menu button
+- Fixed bug #736404: Cannot switch from Widelands in full screen on Linux (alt+tab)
+- Fixed bug #980287: productivity drops on game load
+- Fixed bug #1348800: Parameters for terrain affinity need tweaking
+- Fixed bug #1413734: savegame does not load
+- Fixed bug #1388255: Widelands crashes when loading a multiplayer game
+- Fixed bug #1413326: Current trunk on Linux cannot join a game that is hosted on Windows
+- Fixed bug #1411939: in multiplayer games, the HQ is not shown correct
+- Fixed bug #1409267: Graphic errors with text on Windows
+- Fixed bug #829984: Tweak the duck animation
+- Fixed bug #1408707: Water should be dithered as land terrain
+- Fixed bug #1407948: More autosave files would help debugging
+- Fixed bug #1324642: playercolor mask has wrong size
+- Fixed bug #1370136: Drag selection for wares does not work when started on Barbarian ax
+- Fixed bug #1257320: strange vertical lines during gameplay
+- Fixed bug #1402392: widelands crashed with SIGSEGV in LuaGame::LuaPlayer::get_buildings()
+- Fixed bug #1407799: Fatal exception:  Image not found: tribes/empire/soldier/untrained.png
+- Fixed bug #1388028: Unable to load saved game
+- Fixed bug #987510: Filter for Messages
+- Fixed bug #1404478: Windows installer puts string "Widelands" into the version field
+- Fixed bug #973714: Fonts are different between daily PPA and bzr repository
+- Fixed bug #1378797: When playing fullscreen mode Unity locks the screen
+- Fixed bug #1402253: Install fails (file INSTALL cannot find "..../fonts")
+- Fixed bug #1207415: Many screens do not honor the font setting
+- Fixed bug #662800: Fonts have problems with non-latin characters
+- Fixed bug #859245: Authors / developers button in main menu
+- Fixed bug #1281823: Setting resources via LUA API broken in Editor
+- Fixed bug #536559: Fullscreen must not change physical screen resolution
+- Fixed bug #682351: wishlist: Fullscreen toogle also in Menu
+- Fixed bug #1397302: Fullscreen Toggle Text Overlay
+- Fixed bug #1397301: Screenshots black
+- Fixed bug #768826: Show altitude level in the editor
+- Fixed bug #1219914: Lots of warnings "internationalized messages should not contain the '\r' escape sequence" when doing make lang
+- Fixed bug #1203006: Increasing resolution in fullscreen results in the right and bottom sides not being updated properly
+- Fixed bug #536500: Can not toggle fullscreen with Alt+Enter or resize with w.m.
+- Fixed bug #1322280: Remove Hint and feature for "ALT GR key lets you drag the window" does not work
+- Fixed bug #1389346: Disabling opengl results in black screen
+- Fixed bug #1336097: Localization not working
+- Fixed bug #1390978: Textinput triggers hotkeys
+- Fixed bug #1393547: Flashing black background when autosaving
+- Fixed bug #1392406: Confirmation dialog when leaving the editor although Ctrl has been pressed
+- Fixed bug #1341990: Map names cause confusion in internet play
+- Fixed bug #959605: Barbarian In-Game Help Development
+- Fixed bug #960164: Imperial In-Game Help Development
+- Fixed bug #960170: Atlantean In-Game Help Development
+- Fixed bug #1388166: Cannot open savegame of build 18 with bzr 7237
+- Fixed bug #672248: duplicated animations 
+- Fixed bug #1283693: crash after very long chat message
+- Fixed bug #1257476: Crash when attempting to load a game after toggeling opengl rendering
+- Fixed bug #676241: The list of loadable maps for the editor does not list number of players
+- Fixed bug #1298304: Pop-up message "We lost a ... to the ocean!" in Atlantean campaign is annoying
+- Fixed bug #1298301: Do not show scenario messages when player is in road building mode
+- Fixed bug #1088222: Barbarians Campaign: small suggestions for improvement
+- Fixed bug #1286576: Tutorial fails if player is in road building mode when military building finishes
+- Fixed bug #1386777: No maps in mapselect and crash
+- Fixed bug #1289698: Sorting maps by name sort by original instead of translated name
+- Fixed bug #1378339:  Writing Scripting Data ... PANIC: unprotected error in call to Lua API
+- Fixed bug #1382832: Latest PPA version refuse to start (could not find file or directory: /usr/games/usr/share/games/widelands)
+- Fixed bug #1169445: Commandline options 1/0 <=> true/false on win32
+- Fixed bug #1371062: Add confirmation dialog to exit game
+- Fixed bug #1344288: segmentation fault - AI building enhancement
+- Fixed bug #1342554: [defaultai.cc:2406] Help: I do not know what to do with a outpost
+- Fixed bug #1377394: Map background images refactoring
+- Fixed bug #1378801: Random map: Wasteland % change not reflected in Mountains %
+- Fixed bug #669699: trainer is only a carrier
+- Fixed bug #1371905: Localized strings doesn'tfit in the available place
+- Fixed bug #1174075: Clarify meaning of icons in editor terrain preview
+- Fixed bug #744749: Training sites should either show statistics as a military or as a productionsite
+- Fixed bug #1254116: Crash on saving game: unprotected error in call to Lua API (table index is NaN)
+- Fixed bug #1366725: Building help assumes that every worker needs only one tool
+- Fixed bug #979995: Game crashes with large map when saving
+- Fixed bug #988831: Remove message expiry feature.
+- Fixed bug #1226624: AI sometimes runs out of trunks with castle village
+- Fixed bug #951548: AI building too many military buildings
+- Fixed bug #536360: improve sentence structure
+- Fixed bug #1048528: AI builds roads around its vineyards
+- Fixed bug #965044: Improve the rich text renderer with new formatting options
+- Fixed bug #1344179: Granite mines should check if their output is needed
+- Fixed bug #1332856: Regression from one_world: Crash when opening message regarding resources
+- Fixed bug #536230: building icons in menu are shown without correct playercolor
+- Fixed bug #1310774: Problems with translating "%1$s %2$s mine %3$s"
+- Fixed bug #1295992: Cattle Farm shows wrong hover text
+- Fixed bug #1328635: Bring back terrain affinity
+- Fixed bug #647456: options: colors of the main WL menu changes when changing the language
+- Fixed bug #1349721: Most maps do not contain animals
+- Fixed bug #1347648: Add Map_Object:descr to Lua interface
+- Fixed bug #1349378: get_soldiers doesn't return a table in Island Hopping
+- Fixed bug #1344350: Constructionsites/dismantlesites only show a dot instead of building image
+- Fixed bug #999262: Immovable attribs (e.g. stone) are not translatable
+- Fixed bug #682405: Some variables are not translatable
+- Fixed bug #1298411: No necessity to conquer all military buildings in the third Barbarian Campaign
+- Fixed bug #674839: Some issues of barbarian tutorial 3
+- Fixed bug #1322741: text issue: fps statistics overlaps with xz coordinates
+- Fixed bug #964534: Building names in help headlines create duplicate translations of building names
+- Fixed bug #1027824: Mistakes in in-game help of Barbarian trainingscamp
+- Fixed bug #1005194: building help: clear indication of the meaning of working area
+- Fixed bug #571796: Stop the rounding to full 10ths for productivity percentages
+- Fixed bug #1341662: Remove the animals out of the Barbarian directory
+- Fixed bug #1341082: Building help: clean up name, descname
+- Fixed bug #1342563: When choosing random tribe and castle village, the tribe can be guessed
+- Fixed bug #1342801: Building help is broken (get_worker_description string expected got table)
+- Fixed bug #965633: Set default AI to random tribe
+- Fixed bug #1247384: Newly conquered building should prefer heros
+- Fixed bug #1322473:  Add Win conditions as an Objective
+- Fixed bug #1341112: Editor line abruption in Noise height tool
+- Fixed bug #1293158: Odd line in information tool in editor
+- Fixed bug #1339861: Remove the "Military settings" option
+- Fixed bug #1332455: Productivity of the Atlantean farm does not drop to 0 when it does not work
+- Fixed bug #902807: Stopped production sites do not have their reserves filled
+- Fixed bug #1167242: Ctrl+destroying a flag with a building does not destroy the whole road
+- Fixed bug #1332842: Remove support for different flag and frontier 'styles'.
+- Fixed bug #821553: Increase maximum number of terrain types
+- Fixed bug #1161971: Graphics conf files "picture=" parameter
+- Fixed bug #1332984: Regression from one_world: Crash when finding granite mining location (as any tribe)
+- Fixed bug #1300359: Installation dialog shows old screenshot
+- Fixed bug #1332832: Warning when starting a new game Unused key "name" in LuaTable.
+- Fixed bug #992829: Console output: WARNING: There are 73 unloaded objects. This is a bug, please consider committing!
+- Fixed bug #1041436: Game jerks and stops after playing awhile. bzr6421
+- Fixed bug #1332452: Crop does not grow
+- Fixed bug #1330070: AI crashes
+- Fixed bug #993059: AI runs out of wood in desert
+- Fixed bug #1303669: Reduce size of campaign savegames
+- Fixed bug #1311244: Atlantean Mission Trigger fail
+- Fixed bug #1311716: Segfault when loading a game with nightly build
+- Fixed bug #899928: Translation overflow in "action" window
+- Fixed bug #1311790: Assertion error Widelands::StreamWrite::Coords32 shortly after starting a new game
+- Fixed bug #536218: Text does not fit buttons in objectives dialog
+- Fixed bug #1240880: Needed experience for workers cut off in building window
+- Fixed bug #1304638: Wrong sound played
+- Fixed bug #1300724: Minor string issues
+- Fixed bug #1290070: Plateau scenario needs a string fix
+- Fixed bug #1298309: Message "We lost a %s to the ocean!" cannot easily be translated
+- Fixed bug #1306728: crash when info window opened if statistics window has been opened
+- Fixed bug #1302635: Random tribe selection always gives the same result
+- Fixed bug #1296655: News window crashes when building has not been seen in the game
+- Fixed bug #1303070: Gracefully deal with older savegames failing to load in build 19
+- Fixed bug #1298011: Formatting stuff in Atlantean campaign texts shown
+- Fixed bug #1299919: AT: %1$u/%2$u in miltary sites
+- Fixed bug #964541: Closing building window closes (child) help window
+- Fixed bug #1096453: Massive memory leaks
+- Fixed bug #1289575: Dialog for selecting immovable bobs in editor lacks tooltips
+- Fixed bug #1202133: Dialogs (and list of maps) have white background and repetition
+- Fixed bug #1278583: build completion status not translated
+- Fixed bug #1291554: Remove compatibility wares
+- Fixed bug #536317: Graphics libraries still in memory when no longer needed
+- Fixed bug #1290073: Training grounds description vs Warrior's axe description
+- Fixed bug #1290123: Delete barbarian stronghold
+- Fixed bug #1289586: Let tree descriptions use the same size scheme as buildings
+- Fixed bug #1290066: Sort languages by their native names
+- Fixed bug #961526: Articles and %s
+- Fixed bug #1232392: Allow tabbing in forms
+
 ### Build 18-rc1
 - Added a preview for the costs of a building and the resources gained
   through the dismantling of a building.

=== modified file 'txts/LICENSE.lua'
--- txts/LICENSE.lua	2015-10-31 12:11:44 +0000
+++ txts/LICENSE.lua	2016-01-25 20:47:07 +0000
@@ -20,7 +20,7 @@
       "<rt text-align=center><p font-size=28 font-decoration=bold font-face=serif font-color=2F9131>" .. _"Licensing information for Widelands" .. "</p></rt>" ..
 
       "<rt><p font-size=14><br><br>" ..
-      _"Copyright 2002 - 2015 by the Widelands Development Team." .. "<br>" ..
+      _"Copyright 2002 - 2016 by the Widelands Development Team." .. "<br>" ..
       _"This game is Free and Open Source (FOSS), licensed under the GNU General Public License (GPL) V2.0." .. "<br><br></p>" ..
 
       p(_"You can find more information on FOSS and the GPL by visiting the following webpage:  %s"):bformat(a("http://www.gnu.org/licenses/old-licenses/gpl-2.0";)) ..


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