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Message #05875
[Merge] lp:~widelands-dev/widelands/string-fixes into lp:widelands
GunChleoc has proposed merging lp:~widelands-dev/widelands/string-fixes into lp:widelands.
Commit message:
Some consistency fixes:
- Consistent naming of loader_ui variables.
- More consistent Progresswindow strings.
- Consistent use of colons with spinboxes in the Options menu.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1421942 in widelands: "Unified term for "Black" and "Wasteland""
https://bugs.launchpad.net/widelands/+bug/1421942
Bug #1487887 in widelands: "Translation missing in editor and in replay tooltip"
https://bugs.launchpad.net/widelands/+bug/1487887
Bug #1530240 in widelands: "wrong text in the tribal encyclopedia for the battle ax"
https://bugs.launchpad.net/widelands/+bug/1530240
Bug #1530398 in widelands: "Wrong text above marble mine"
https://bugs.launchpad.net/widelands/+bug/1530398
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/string-fixes/+merge/285088
Some consistency fixes:
- Consistent naming of loader_ui variables.
- More consistent Progresswindow strings.
- Consistent use of colons with spinboxes in the Options menu.
--
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/string-fixes into lp:widelands.
=== modified file 'src/editor/editorinteractive.cc'
--- src/editor/editorinteractive.cc 2016-02-01 07:44:47 +0000
+++ src/editor/editorinteractive.cc 2016-02-04 16:17:22 +0000
@@ -609,7 +609,7 @@
Widelands::Map & map = *new Widelands::Map;
egbase.set_map(&map);
if (filename.empty()) {
- loader_ui.step("Creating empty map...");
+ loader_ui.step(_("Creating empty map..."));
map.create_empty_map(
egbase.world(),
64,
@@ -624,7 +624,7 @@
egbase.load_graphics(loader_ui);
loader_ui.step(std::string());
} else {
- loader_ui.stepf("Loading map \"%s\"...", filename.c_str());
+ loader_ui.stepf(_("Loading map \"%s\"..."), filename.c_str());
eia.load(filename);
}
}
=== modified file 'src/editor/ui_menus/editor_main_menu_new_map.cc'
--- src/editor/ui_menus/editor_main_menu_new_map.cc 2016-01-29 08:37:22 +0000
+++ src/editor/ui_menus/editor_main_menu_new_map.cc 2016-02-04 16:17:22 +0000
@@ -109,7 +109,9 @@
EditorInteractive& parent = eia();
Widelands::EditorGameBase & egbase = parent.egbase();
Widelands::Map & map = egbase.map();
- UI::ProgressWindow loader;
+ UI::ProgressWindow loader_ui;
+
+ loader_ui.step(_("Creating empty map..."));
egbase.cleanup_for_load();
@@ -122,7 +124,7 @@
g_options.pull_section("global").get_string("realname", pgettext("map_name", "Unknown")));
egbase.postload ();
- egbase.load_graphics(loader);
+ egbase.load_graphics(loader_ui);
map.recalc_whole_map(egbase.world());
parent.map_changed(EditorInteractive::MapWas::kReplaced);
=== modified file 'src/editor/ui_menus/editor_main_menu_random_map.cc'
--- src/editor/ui_menus/editor_main_menu_random_map.cc 2016-01-31 10:57:58 +0000
+++ src/editor/ui_menus/editor_main_menu_random_map.cc 2016-02-04 16:17:22 +0000
@@ -419,7 +419,7 @@
dynamic_cast<EditorInteractive&>(*get_parent());
Widelands::EditorGameBase & egbase = eia.egbase();
Widelands::Map & map = egbase.map();
- UI::ProgressWindow loader;
+ UI::ProgressWindow loader_ui;
egbase.cleanup_for_load();
@@ -444,11 +444,11 @@
_("No Name"),
g_options.pull_section("global").get_string("realname", pgettext("map_name", "Unknown")),
sstrm.str().c_str());
- loader.step(_("Generating random map..."));
+ loader_ui.step(_("Generating random map..."));
gen.create_random_map();
egbase.postload ();
- egbase.load_graphics(loader);
+ egbase.load_graphics(loader_ui);
map.recalc_whole_map(egbase.world());
eia.map_changed(EditorInteractive::MapWas::kReplaced);
=== modified file 'src/logic/game.cc'
--- src/logic/game.cc 2016-01-29 13:43:56 +0000
+++ src/logic/game.cc 2016-02-04 16:17:22 +0000
@@ -223,23 +223,23 @@
std::unique_ptr<MapLoader> maploader(map().get_correct_loader(mapname));
if (!maploader)
throw wexception("could not load \"%s\"", mapname);
- UI::ProgressWindow loaderUI;
+ UI::ProgressWindow loader_ui;
- loaderUI.step (_("Preloading map"));
+ loader_ui.step (_("Preloading map"));
maploader->preload_map(true);
std::string const background = map().get_background();
if (!background.empty()) {
- loaderUI.set_background(background);
+ loader_ui.set_background(background);
}
- loaderUI.step(_("Loading world"));
+ loader_ui.step(_("Loading world"));
world();
- loaderUI.step(_("Loading tribes"));
+ loader_ui.step(_("Loading tribes"));
tribes();
// We have to create the players here.
+ loader_ui.step(_("Creating players"));
PlayerNumber const nr_players = map().get_nrplayers();
iterate_player_numbers(p, nr_players) {
- loaderUI.stepf(_("Adding player %u"), p);
add_player
(p,
0,
@@ -253,13 +253,13 @@
(new InteractivePlayer
(*this, g_options.pull_section("global"), 1, false));
- loaderUI.step(_("Loading map"));
+ loader_ui.step(_("Loading map"));
maploader->load_map_complete(*this, Widelands::MapLoader::LoadType::kScenario);
maploader.reset();
set_game_controller(new SinglePlayerGameController(*this, true, 1));
try {
- bool const result = run(&loaderUI, NewSPScenario, script_to_run, false);
+ bool const result = run(&loader_ui, NewSPScenario, script_to_run, false);
delete m_ctrl;
m_ctrl = nullptr;
return result;
@@ -274,13 +274,13 @@
/**
* Initialize the game based on the given settings.
*
- * \note loaderUI can be nullptr, if this is run as dedicated server.
+ * \note loader_ui can be nullptr, if this is run as dedicated server.
*/
void Game::init_newgame
- (UI::ProgressWindow * loaderUI, const GameSettings & settings)
+ (UI::ProgressWindow* loader_ui, const GameSettings& settings)
{
- if (loaderUI) {
- loaderUI->step(_("Preloading map"));
+ if (loader_ui) {
+ loader_ui->step(_("Preloading map"));
}
assert(!get_map());
@@ -290,22 +290,22 @@
(map().get_correct_loader(settings.mapfilename));
maploader->preload_map(settings.scenario);
- if (loaderUI) {
- loaderUI->step(_("Loading world"));
+ if (loader_ui) {
+ loader_ui->step(_("Loading world"));
}
world();
- if (loaderUI) {
- loaderUI->step(_("Loading tribes"));
+ if (loader_ui) {
+ loader_ui->step(_("Loading tribes"));
}
tribes();
std::string const background = map().get_background();
- if (loaderUI) {
+ if (loader_ui) {
if (!background.empty()) {
- loaderUI->set_background(background);
+ loader_ui->set_background(background);
}
- loaderUI->step(_("Configuring players"));
+ loader_ui->step(_("Creating players"));
}
std::vector<PlayerSettings> shared;
std::vector<uint8_t> shared_num;
@@ -338,8 +338,8 @@
->add_further_starting_position(shared_num.at(n), shared.at(n).initialization_index);
}
- if (loaderUI)
- loaderUI->step(_("Loading map"));
+ if (loader_ui)
+ loader_ui->step(_("Loading map"));
maploader->load_map_complete(*this,
settings.scenario ?
Widelands::MapLoader::LoadType::kScenario :
@@ -365,13 +365,13 @@
* Only difference is, that players are already initialized.
* run<Returncode>() takes care about this difference.
*
- * \note loaderUI can be nullptr, if this is run as dedicated server.
+ * \note loader_ui can be nullptr, if this is run as dedicated server.
*/
void Game::init_savegame
- (UI::ProgressWindow * loaderUI, const GameSettings & settings)
+ (UI::ProgressWindow* loader_ui, const GameSettings& settings)
{
- if (loaderUI) {
- loaderUI->step(_("Preloading map"));
+ if (loader_ui) {
+ loader_ui->step(_("Preloading map"));
}
assert(!get_map());
@@ -381,10 +381,10 @@
Widelands::GamePreloadPacket gpdp;
gl.preload_game(gpdp);
m_win_condition_displayname = gpdp.get_win_condition();
- if (loaderUI) {
+ if (loader_ui) {
std::string background(gpdp.get_background());
- loaderUI->set_background(background);
- loaderUI->step(_("Loading..."));
+ loader_ui->set_background(background);
+ loader_ui->step(_("Loading..."));
}
gl.load_game(settings.multiplayer);
} catch (...) {
@@ -393,14 +393,14 @@
}
bool Game::run_load_game(std::string filename, const std::string& script_to_run) {
- UI::ProgressWindow loaderUI;
+ UI::ProgressWindow loader_ui;
std::vector<std::string> tipstext;
tipstext.push_back("general_game");
tipstext.push_back("singleplayer");
- GameTips tips (loaderUI, tipstext);
+ GameTips tips (loader_ui, tipstext);
int8_t player_nr;
- loaderUI.step(_("Preloading map"));
+ loader_ui.step(_("Preloading map"));
// We have to create an empty map, otherwise nothing will load properly
set_map(new Map);
@@ -412,13 +412,13 @@
gl.preload_game(gpdp);
std::string background(gpdp.get_background());
m_win_condition_displayname = gpdp.get_win_condition();
- loaderUI.set_background(background);
+ loader_ui.set_background(background);
player_nr = gpdp.get_player_nr();
set_ibase
(new InteractivePlayer
(*this, g_options.pull_section("global"), player_nr, false));
- loaderUI.step(_("Loading..."));
+ loader_ui.step(_("Loading..."));
gl.load_game();
}
@@ -427,7 +427,7 @@
set_game_controller(new SinglePlayerGameController(*this, true, player_nr));
try {
- bool const result = run(&loaderUI, Loaded, script_to_run, false);
+ bool const result = run(&loader_ui, Loaded, script_to_run, false);
delete m_ctrl;
m_ctrl = nullptr;
return result;
@@ -486,12 +486,10 @@
if (start_game_type != Loaded) {
PlayerNumber const nr_players = map().get_nrplayers();
if (start_game_type == NewNonScenario) {
- std::string step_description = _("Creating player infrastructure");
+ if (loader_ui) {
+ loader_ui->step(_("Creating player infrastructure"));
+ }
iterate_players_existing(p, nr_players, *this, plr) {
- if (loader_ui) {
- step_description += ".";
- loader_ui->step(step_description);
- }
plr->create_default_infrastructure();
}
} else {
=== modified file 'src/logic/game.h'
--- src/logic/game.h 2015-11-11 09:53:54 +0000
+++ src/logic/game.h 2016-02-04 16:17:22 +0000
@@ -105,10 +105,10 @@
void set_write_replay(bool wr);
void set_write_syncstream(bool wr);
void save_syncstream(bool save);
- void init_newgame (UI::ProgressWindow *, const GameSettings &);
- void init_savegame(UI::ProgressWindow *, const GameSettings &);
+ void init_newgame (UI::ProgressWindow* loader_ui, const GameSettings&);
+ void init_savegame(UI::ProgressWindow* loader_ui, const GameSettings&);
enum StartGameType {NewSPScenario, NewNonScenario, Loaded, NewMPScenario};
- bool run(UI::ProgressWindow * loader_ui, StartGameType, const std::string& script_to_run, bool replay);
+ bool run(UI::ProgressWindow* loader_ui, StartGameType, const std::string& script_to_run, bool replay);
// Returns the upcasted lua interface.
LuaGameInterface& lua() override;
=== modified file 'src/network/netclient.cc'
--- src/network/netclient.cc 2016-01-28 05:24:34 +0000
+++ src/network/netclient.cc 2016-02-04 16:17:22 +0000
@@ -184,16 +184,16 @@
#endif
try {
- UI::ProgressWindow * loaderUI = new UI::ProgressWindow("images/loadscreens/progress.png");
+ UI::ProgressWindow* loader_ui = new UI::ProgressWindow("images/loadscreens/progress.png");
std::vector<std::string> tipstext;
tipstext.push_back("general_game");
tipstext.push_back("multiplayer");
try {
tipstext.push_back(get_players_tribe());
} catch (NoTribe) {}
- GameTips tips (*loaderUI, tipstext);
+ GameTips tips (*loader_ui, tipstext);
- loaderUI->step(_("Preparing game"));
+ loader_ui->step(_("Preparing game"));
d->game = &game;
game.set_game_controller(this);
@@ -211,16 +211,16 @@
game.set_ibase(igb);
igb->set_chat_provider(*this);
if (!d->settings.savegame) // new map
- game.init_newgame(loaderUI, d->settings);
+ game.init_newgame(loader_ui, d->settings);
else // savegame
- game.init_savegame(loaderUI, d->settings);
+ game.init_savegame(loader_ui, d->settings);
d->time.reset(game.get_gametime());
d->lasttimestamp = game.get_gametime();
d->lasttimestamp_realtime = SDL_GetTicks();
d->modal = game.get_ibase();
game.run
- (loaderUI,
+ (loader_ui,
d->settings.savegame ?
Widelands::Game::Loaded
: d->settings.scenario ?
=== modified file 'src/network/nethost.cc'
--- src/network/nethost.cc 2016-02-01 08:21:18 +0000
+++ src/network/nethost.cc 2016-02-04 16:17:22 +0000
@@ -805,9 +805,9 @@
#endif
try {
- // NOTE loaderUI will stay uninitialized, if this is run as dedicated, so all called functions need
+ // NOTE loader_ui will stay uninitialized, if this is run as dedicated, so all called functions need
// NOTE to check whether the pointer is valid.
- std::unique_ptr<UI::ProgressWindow> loaderUI;
+ std::unique_ptr<UI::ProgressWindow> loader_ui;
GameTips * tips = nullptr;
if (m_is_dedicated) {
log ("[Dedicated] Starting the game...\n");
@@ -823,16 +823,16 @@
set_win_condition_script(gpdp.get_win_condition());
}
} else {
- loaderUI.reset(new UI::ProgressWindow ("images/loadscreens/progress.png"));
+ loader_ui.reset(new UI::ProgressWindow ("images/loadscreens/progress.png"));
std::vector<std::string> tipstext;
tipstext.push_back("general_game");
tipstext.push_back("multiplayer");
try {
tipstext.push_back(d->hp.get_players_tribe());
} catch (GameSettingsProvider::NoTribe) {}
- tips = new GameTips(*loaderUI, tipstext);
+ tips = new GameTips(*loader_ui, tipstext);
- loaderUI->step(_("Preparing game"));
+ loader_ui->step(_("Preparing game"));
d->game = &game;
game.set_game_controller(this);
@@ -862,9 +862,9 @@
}
if (!d->settings.savegame) // new game
- game.init_newgame (loaderUI.get(), d->settings);
+ game.init_newgame (loader_ui.get(), d->settings);
else // savegame
- game.init_savegame(loaderUI.get(), d->settings);
+ game.init_savegame(loader_ui.get(), d->settings);
d->pseudo_networktime = game.get_gametime();
d->time.reset(d->pseudo_networktime);
d->lastframe = SDL_GetTicks();
@@ -889,7 +889,7 @@
DedicatedLog::get()->game_start(clients, game.map().get_name().c_str());
}
game.run
- (loaderUI.get(),
+ (loader_ui.get(),
d->settings.savegame ? Widelands::Game::Loaded : d->settings.scenario ?
Widelands::Game::NewMPScenario : Widelands::Game::NewNonScenario,
"",
=== modified file 'src/ui_basic/progresswindow.cc'
--- src/ui_basic/progresswindow.cc 2016-01-31 21:03:15 +0000
+++ src/ui_basic/progresswindow.cc 2016-02-04 16:17:22 +0000
@@ -92,6 +92,7 @@
}
void ProgressWindow::step(const std::string & description) {
+
RenderTarget & rt = *g_gr->get_render_target();
const uint32_t xres = g_gr->get_xres();
=== modified file 'src/ui_fsmenu/options.cc'
--- src/ui_fsmenu/options.cc 2016-01-29 08:37:22 +0000
+++ src/ui_fsmenu/options.cc 2016-02-04 16:17:22 +0000
@@ -190,7 +190,7 @@
// Saving options
sb_autosave_
(&box_saving_, 0, 0, column_width_, 250,
- opt.autosave / 60, 0, 100, _("Save game automatically every"),
+ opt.autosave / 60, 0, 100, _("Save game automatically every:"),
/** TRANSLATORS: Options: Save game automatically every: */
/** TRANSLATORS: This will have a number added in front of it */
ngettext("minute", "minutes", opt.autosave / 60),
@@ -198,7 +198,7 @@
sb_rolling_autosave_
(&box_saving_, 0, 0, column_width_, 250,
- opt.rolling_autosave, 1, 20, _("Maximum number of autosave files"),
+ opt.rolling_autosave, 1, 20, _("Maximum number of autosave files:"),
"",
g_gr->images().get("images/ui_basic/but3.png"), UI::SpinBox::Type::kBig),
=== modified file 'src/wlapplication.cc'
--- src/wlapplication.cc 2016-01-31 18:50:37 +0000
+++ src/wlapplication.cc 2016-02-04 16:17:22 +0000
@@ -1281,7 +1281,7 @@
(game, g_options.pull_section("global"), pn, false));
std::unique_ptr<GameController> ctrl
(new SinglePlayerGameController(game, true, pn));
- UI::ProgressWindow loaderUI;
+ UI::ProgressWindow loader_ui;
std::vector<std::string> tipstext;
tipstext.push_back("general_game");
tipstext.push_back("singleplayer");
@@ -1289,13 +1289,13 @@
tipstext.push_back(sp.get_players_tribe());
} catch (GameSettingsProvider::NoTribe) {
}
- GameTips tips (loaderUI, tipstext);
+ GameTips tips (loader_ui, tipstext);
- loaderUI.step(_("Preparing game"));
+ loader_ui.step(_("Preparing game"));
game.set_game_controller(ctrl.get());
- game.init_newgame(&loaderUI, sp.settings());
- game.run(&loaderUI, Widelands::Game::NewNonScenario, "", false);
+ game.init_newgame(&loader_ui, sp.settings());
+ game.run(&loader_ui, Widelands::Game::NewNonScenario, "", false);
} catch (const std::exception & e) {
log("Fatal exception: %s\n", e.what());
emergency_save(game);
@@ -1396,12 +1396,12 @@
}
try {
- UI::ProgressWindow loaderUI;
+ UI::ProgressWindow loader_ui;
std::vector<std::string> tipstext;
tipstext.push_back("general_game");
- GameTips tips (loaderUI, tipstext);
+ GameTips tips (loader_ui, tipstext);
- loaderUI.step(_("Loading..."));
+ loader_ui.step(_("Loading..."));
game.set_ibase
(new InteractiveSpectator(game, g_options.pull_section("global")));
@@ -1410,7 +1410,7 @@
game.save_handler().set_allow_saving(false);
- game.run(&loaderUI, Widelands::Game::Loaded, "", true);
+ game.run(&loader_ui, Widelands::Game::Loaded, "", true);
} catch (const std::exception & e) {
log("Fatal Exception: %s\n", e.what());
emergency_save(game);
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