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Re: [Merge] lp:~widelands-dev/widelands/lock_game_logic into lp:widelands

 

This is how SirVer triggered the bug:

run widelands with --maxfps=10 and host a game, run a second one with --maxfps=60 and join that game -> immediate desyncs.
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https://code.launchpad.net/~widelands-dev/widelands/lock_game_logic/+merge/285980
Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/lock_game_logic.


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