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Message #07005
Re: [Merge] lp:~widelands-dev/widelands/ship_overlap into lp:widelands
Gun,
Transport mode - ship in scouting mode does not use movepath, because there is no path to follow. I believe. But no big deal.
Random idle time - I did a test with ships in a bunch and also with static idle time they eventually ended up with even spaces between them - so random time is not necessary, but again no big deal here...
So generally your changes can go...
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https://code.launchpad.net/~widelands-dev/widelands/ship_overlap/+merge/290363
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/ship_overlap into lp:widelands.
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