widelands-dev team mailing list archive
-
widelands-dev team
-
Mailing list archive
-
Message #07009
Re: [Merge] lp:~widelands-dev/widelands/ship_overlap into lp:widelands
> Transport mode - ship in scouting mode does not use movepath, because there is
> no path to follow. I believe. But no big deal.
OK, I removed the check then - no need to test for something that's always true.
> Random idle time - I did a test with ships in a bunch and also with static
> idle time they eventually ended up with even spaces between them - so random
> time is not necessary, but again no big deal here...
The keyword is eventually... in my sample savegame, I had sequences of overlapping ships going in the same direction, and the random will pull them apart faster :)
@bunnybot merge
--
https://code.launchpad.net/~widelands-dev/widelands/ship_overlap/+merge/290363
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/ship_overlap into lp:widelands.
References