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Re: [Merge] lp:~widelands-dev/widelands/ship_overlap into lp:widelands

 

> Transport mode - ship in scouting mode does not use movepath, because there is
> no path to follow. I believe. But no big deal.

OK, I removed the check then - no need to test for something that's always true.


> Random idle time - I did a test with ships in a bunch and also with static
> idle time they eventually ended up with even spaces between them - so random
> time is not necessary, but again no big deal here...

The keyword is eventually... in my sample savegame, I had sequences of overlapping ships going in the same direction, and the random will pull them apart faster :)

@bunnybot merge
-- 
https://code.launchpad.net/~widelands-dev/widelands/ship_overlap/+merge/290363
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/ship_overlap into lp:widelands.


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