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Re: MAX_PLAYERS

 

+ widelands-public which we want to use more again

I would grep for where that constant is used and just try to increase it. It might break savegame compatibility, but for quick testing I guess it should maybe probably sorta work….


> On 06.10.2016, at 17:10, Tibor Bamhor <tiborb95@xxxxxxxxx> wrote:
> 
> Hi,
> 
> I also assume that a lot of stuff may break. And I am not willing to invest a lot of time into this neither.
> 
> Thanks anyway
> 
> Tibor
> 
> 2016-10-06 15:06 GMT+02:00 Klaus Halfmann <klaus.halfmann@xxxxxxxx <mailto:klaus.halfmann@xxxxxxxx>>:
> Hello Tibor,
> 
> you asked:
> 
> > I wonder how difficult is to increase the number of players, I found "constant (macro?) "MAX_PLAYERS, is it enough to change it?
> 
> 
> I think changing MAX_PLAYERS will break a _lot_ of things.
> 
> As this is used for BitFlags some assumptions about
> In-Memory-Structures will fail.
> 
> You may try but I would assume:
> 
> * compiling will fail
> * if not you save games will be incompatible
> 
> —
> Klaus Halfmann (aka Hasi50)
> 
> 
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