widelands-dev team mailing list archive
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Message #08463
Re: MAX_PLAYERS
Not so simple. I opened the editor with players window, added more then 8
and it crashed, after workarounding this first crash, another one occured.
It might be doable, for my purposes it is not worth of my time.... But if
there was a demand for it...
Tibor
2016-10-07 9:49 GMT+02:00 Holger Rapp <HolgerRapp@xxxxxxx>:
> + widelands-public which we want to use more again
>
> I would grep for where that constant is used and just try to increase it.
> It might break savegame compatibility, but for quick testing I guess it
> should maybe probably sorta work….
>
>
> On 06.10.2016, at 17:10, Tibor Bamhor <tiborb95@xxxxxxxxx> wrote:
>
> Hi,
>
> I also assume that a lot of stuff may break. And I am not willing to
> invest a lot of time into this neither.
>
> Thanks anyway
>
> Tibor
>
> 2016-10-06 15:06 GMT+02:00 Klaus Halfmann <klaus.halfmann@xxxxxxxx>:
>
>> Hello Tibor,
>>
>> you asked:
>>
>> > I wonder how difficult is to increase the number of players, I found
>> "constant (macro?) "MAX_PLAYERS, is it enough to change it?
>>
>>
>> I think changing MAX_PLAYERS will break a _lot_ of things.
>>
>> As this is used for BitFlags some assumptions about
>> In-Memory-Structures will fail.
>>
>> You may try but I would assume:
>>
>> * compiling will fail
>> * if not you save games will be incompatible
>>
>> —
>> Klaus Halfmann (aka Hasi50)
>>
>>
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