widelands-dev team mailing list archive
-
widelands-dev team
-
Mailing list archive
-
Message #09636
[Merge] lp:~widelands-dev/widelands/bug-1661220-campaigns-barracks into lp:widelands
Notabilis has proposed merging lp:~widelands-dev/widelands/bug-1661220-campaigns-barracks into lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1661220 in widelands: "Review campaigns in regard of needed barracks"
https://bugs.launchpad.net/widelands/+bug/1661220
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1661220-campaigns-barracks/+merge/317033
Added an objective to build a barracks to the atlanteans campaign. Is triggered as soon as the mining industry is finished and before the training-objective is called.
--
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1661220-campaigns-barracks into lp:widelands.
=== modified file 'data/campaigns/atl01.wmf/scripting/mission_thread.lua'
--- data/campaigns/atl01.wmf/scripting/mission_thread.lua 2016-11-30 08:32:29 +0000
+++ data/campaigns/atl01.wmf/scripting/mission_thread.lua 2017-02-11 20:25:29 +0000
@@ -94,6 +94,19 @@
}) do sleep(3478) end
set_objective_done(o)
+ run(build_barracks)
+end
+
+function build_barracks()
+
+ msg_boxes(barracks_story)
+
+ local o = add_campaign_objective(obj_build_barracks)
+ while not check_for_buildings(p1, {
+ atlanteans_barracks = 1,
+ }) do sleep(3784) end
+ set_objective_done(o)
+
sleep(15 * 60 * 1000) -- sleep a while
run(build_training)
end
=== modified file 'data/campaigns/atl01.wmf/scripting/texts.lua'
--- data/campaigns/atl01.wmf/scripting/texts.lua 2016-12-28 22:11:45 +0000
+++ data/campaigns/atl01.wmf/scripting/texts.lua 2017-02-11 20:25:29 +0000
@@ -94,6 +94,16 @@
)
}
+obj_build_barracks = {
+ name = "obj_build_barracks",
+ title = _"Build a barracks",
+ number = 1,
+ body = objective_text(_"Recruiting new soldiers",
+ _[[Now that weapons are forged new soldiers can be recruited. For this, a light trident and a tabard have to be delivered to the barracks. There, a recruit from the warehouse receives them together with some basic training and becomes a soldier.]] .. paragraphdivider() ..
+ listitem_bullet(_[[Build a barracks]])
+ )
+}
+
obj_make_training_buildings = {
name = "obj_make_training_buildings",
title = _"Build training sites for soldiers",
@@ -302,6 +312,16 @@
},
}
+barracks_story = {
+ {
+ title = _"Jundlina Writes a Letter",
+ body = jundlina(_"Jundlina",
+ -- TRANSLATORS: Jundlina
+ _([[I received words that our mining industry started working. Now that we are forging weapons, I will send a letter to Sidolus that its time to build a barracks and start training soldiers.]]))
+ .. new_objectives(obj_build_barracks)
+ }
+}
+
training_story = {
{
title = _"Jundlina Summons Sidolus",
Follow ups