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Message #09979
Re: [Merge] lp:~widelands-dev/widelands/bug-1675179-lua-hide-fields into lp:widelands
Good idea about the enum class and the variable name, I will change that :)
I don't think that we will have desyncs here though:
- It's an additional option to an already existing function, so we should have seen desyncs before if this was a problem
- It only affects the current player, other players' and critters' states shouldn't care about what I see
- We would have functions like Bob::set_position and Building:set_seeing trigger a playercommand down the line just for their current vision - all their state changes should have been handled already at that point
Feel free to convince me otherwise, I'm not that familiar with all the networking stuff.
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https://code.launchpad.net/~widelands-dev/widelands/bug-1675179-lua-hide-fields/+merge/320981
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