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Re: [Merge] lp:~widelands-dev/widelands/fh1_width_and_mapobject_messages into lp:widelands

 

I don't see that it makes it worse - instead of checking for the player color on disk every single time, we can now grab the image directly from the cache if it's there. Also, this function is only called for images that are supposed to have player color, so once all building idle animations are completed, this issue will disappear.

I do not have an SSD and I don't see much difference. Affected screens are:

- Building statistics (only for buildings that don't have playercolor yet)
- Help pages when we complete the switch over to the new renderer (only for buildings that don't have playercolor yet)

I have found another issue though: Player colors in the Building Statistics are hit and miss now, so something is not assigned correctly. Will investigate.
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https://code.launchpad.net/~widelands-dev/widelands/fh1_width_and_mapobject_messages/+merge/318189
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