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Message #10268
Re: [Merge] lp:~widelands-dev/widelands/fh1-multitexture into lp:widelands
> Do you have a chache hit ratio computed somewhere?
No, I just used the log output to experiment a bit to find an acceptable value. Since we have 2 caches now, I made one really big while testing the other and vice versa.
BTW the gametime being kicked out is perfectly OK, since it counts up, so the old gametime texture definitely isn't needed any more. The cache also bumps entries when they are accessed, so those textures that have gone the longest without being used are the first to be removed when it overflows.
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https://code.launchpad.net/~widelands-dev/widelands/fh1-multitexture/+merge/323903
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