← Back to team overview

widelands-dev team mailing list archive

[Merge] lp:~widelands-dev/widelands/dynamic_tribe_loading into lp:widelands

 

The proposal to merge lp:~widelands-dev/widelands/dynamic_tribe_loading into lp:widelands has been updated.

Commit Message changed to:

Dynamic loading of the tribes' map objects and of custom scenario tribe objects:

- Simplified tribes/init.lua: The tribe directory is now walked automatically, without the need of manually getting the load order right. Missing prerequisite map objects are parsed during postload.

- If scripting/tribes/init.lua exists in a map, run it to load custom tribe objects when starting a new scenario. So far, only buildings are supported via a new function Tribes::add_custom_building{table} in lua_root.

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/dynamic_tribe_loading/+merge/329198
-- 
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/dynamic_tribe_loading into lp:widelands.


Follow ups