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Re: [Merge] lp:~weedfreak/widelands/recycling_centre into lp:widelands

 

Thanks for the feedback. I had been thinking about upgrades for workers, your suggestions for building variety is great, it seemed odd to me they all worked the same way. I have some ideas to work on.

If this looks like it might be acceptable as an idea then I will work on some buildings to go with it, it did not seem useful to spend hours on graphics if the basic idea was rejected. I have some ideas about getting the AI players to use the buildings better.


On 13/01/18 20:48, Klaus Halfmann wrote:
I played this now on a simple map playing barbarians.
The basic idea works fine and is not totally unrealistic.
Later in the game you "suddenly" have more metal (but then again lack the coal, well).

I'd suggest to have some variations perhaps:

e.g. Atlanters can enhance a smelting works to add recyling.
The imperials could have recycling as an enhancement of the metal works.

The icon for the scrap metal is already fine for me, we need some
more building pictures of course.

Gun: perhaps a nice idea for R21 while we start to freeze a R20?

Thanks for your nice work.

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