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Message #12452
Re: [Merge] lp:~widelands-dev/widelands/bug-1746481 into lp:widelands
Testing this the AI was set up with
1: Initializing in the basic economy mode, required buildings:
97 / empire_tavern - target 1
95 / empire_winery - target 1
84 / empire_foresters_house - target 2
117 / empire_marblemine - target 1
83 / empire_lumberjacks_house - target 2
90 / empire_sawmill - target 2
106 / empire_farm - target 1
89 / empire_stonemasons_house - target 1
92 / empire_bakery - target 1
94 / empire_vineyard - target 1
which it then ignored, it built
empire_tavern - 1
empire_winery - 1
empire_foresters_house - 7
empire_marblemine - 0
empire_lumberjacks_house - 6
empire_sawmill - 3
empire_farm -1
empire_stonemasons_house - 2
empire_bakery - target 3
empire_vineyard - target 2
After an hour it started building training sites despite having no mines
or mills for wheat. Eventually it built a marble mine, but 5 minutes
later it had still not announced the basic economy established. Loading
from a save game did not work as I did not have a zipped save, will try
that next.
Checking the terminal there ws no debug message for the mine so perhaps
I was not patient enough.
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1746481/+merge/337125
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1746481 into lp:widelands.
References