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Re: [Merge] lp:~widelands-dev/widelands/bug-1746481 into lp:widelands

 

Testing this the AI was set up with

1: Initializing in the basic economy mode, required buildings:
     97 / empire_tavern               - target 1
     95 / empire_winery               - target 1
     84 / empire_foresters_house      - target 2
    117 / empire_marblemine           - target 1
     83 / empire_lumberjacks_house    - target 2
     90 / empire_sawmill              - target 2
    106 / empire_farm                 - target 1
     89 / empire_stonemasons_house    - target 1
     92 / empire_bakery               - target 1
     94 / empire_vineyard             - target 1

  which it then ignored, it built
     empire_tavern               - 1
     empire_winery               - 1
     empire_foresters_house      - 7
     empire_marblemine           - 0
     empire_lumberjacks_house    - 6
     empire_sawmill              - 3
     empire_farm                 -1
     empire_stonemasons_house    - 2
     empire_bakery               - target 3
     empire_vineyard             - target 2

After an hour it started building training sites despite having no mines 
or mills for wheat. Eventually it built a marble mine, but 5 minutes 
later it had still not announced the basic economy established. Loading 
from a save game did not work as I did not have a zipped save, will try 
that next.

Checking the terminal there ws no debug message for the mine so perhaps 
I was not patient enough.



-- 
https://code.launchpad.net/~widelands-dev/widelands/bug-1746481/+merge/337125
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1746481 into lp:widelands.


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