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Re: [Merge] lp:~widelands-dev/widelands/frisians into lp:widelands

 

did some testing again fiddling around with the AI hints. Deleting the basic_amount hint for the reindeer farm led to crashes, cause after having achieved basic economy for a frisian tribe the game crashes with the message in stout.txt Max. preciuosness for reindeer farm must not be <= 0, Shouldn't the AI algorithms catch some issues?

@ Tibor: what do you think about handling the distinction of aqua farm and fishers house in the same way as empire piggery and hunter? Shall I open a bug? Shall this bug include teh reindeer farm as well? I think we need some changes to the AI to get the frisians work properly. Best example is again the reindeer farm as it produces wares and recruits carriers. 
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https://code.launchpad.net/~widelands-dev/widelands/frisians/+merge/336910
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