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Re: [Merge] lp:~widelands-dev/widelands/frisians into lp:widelands

 

As for quarries - I will fix this

As for woodcutters - this is similar to quarries, but generally it is logical to built lumberjack(a) even if without trees nearby (and if no spots with trees are available) before you run out of logs and will not be able to build lumberjacks at all... 

As for last paragraph, do you ask whether it is possible via LUA interface get info if basic economy was achieved? I dont think so...
Also, do you complain that a traininsite is built before basic economy is achieved, even though it is not a part of basic economy?
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https://code.launchpad.net/~widelands-dev/widelands/frisians/+merge/336910
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