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Message #12689
Re: [Merge] lp:~widelands-dev/widelands/frisians into lp:widelands
I was test all 4 tribes with hardcore start positions on Last Survivors
map which highlit a few AI problems, in tweaking things I have got it to
the point where often 2 tribes can reach the basic economy stage in
about 2 hours. One of the problems thrown up by all tribes was quarries
are a big problem on this map and even with a start position with rocks
nearby the quarry is built at a random place and often misses the
stones. It is quite common for three quarries to be built before the
stones are found and on positions with no stones the will build on
dismantle and rebuild on the same spot.
It seems woodcutters are also placed without regard for trees in their
work area but this random chice is somewhat covered by placing a
forester so the woodcutter does eventually produce.
Is the basic economy set flag used for anything by the AI? It seems to
trigger iron, gold and coal mines only which causes a problem with
hardcore starts as the AI is usually blocked trying to build training
sites before reaching a basic economy. Is the basic economy set flag
available to lua scripts? This would improve hardcore starts, also can a
lua script test if a players in human or AI, then I can improve AI on
hardcore while maintaining the difficuly for the human.
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https://code.launchpad.net/~widelands-dev/widelands/frisians/+merge/336910
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