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Message #12990
[Merge] lp:~widelands-dev/widelands/frisians_string_fixes into lp:widelands
GunChleoc has proposed merging lp:~widelands-dev/widelands/frisians_string_fixes into lp:widelands.
Commit message:
Fixed typos and string consistency issues, mostly for the Frisians.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/frisians_string_fixes/+merge/342702
--
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/frisians_string_fixes into lp:widelands.
=== modified file 'data/campaigns/fri01.wmf/scripting/texts.lua'
--- data/campaigns/fri01.wmf/scripting/texts.lua 2018-03-11 15:55:43 +0000
+++ data/campaigns/fri01.wmf/scripting/texts.lua 2018-04-05 06:03:52 +0000
@@ -98,7 +98,7 @@
title=_"Train your soldiers",
number = 1,
body = objective_text(_"Training Soldiers",
- li(_[[Train a soldier to the highest possible level. Soldiers are trained in small training camps and large training arenas. We will need a gold mine, a tailor’s shop to sew better armor, and a large armor smithy for better weapons and helmets.]])
+ li(_[[Train a soldier to the highest possible level. Soldiers are trained in training camps and training arenas. We will need a gold mine, a tailor’s shop to sew better armor, and a large armor smithy for better weapons and helmets.]])
),
}
obj_defeat_enemy = {
@@ -312,7 +312,7 @@
_([[We are recruiting soldiers easily enough, but they are fairly weak. We must train our soldiers if they are to beat the enemy.]])
.. paragraphdivider() ..
-- TRANSLATORS: Reebaud – train soldiers 1
- _([[Soldiers are trained in basic attack, health and defense by a small training camp. They can learn the finer points in a large training arena.]])),
+ _([[Soldiers are trained in basic attack, health and defense by a training camp. They can learn the finer points in a large training arena.]])),
}
training_2 = {
title =_ "Training Soldiers",
=== modified file 'data/tribes/buildings/partially_finished/dismantlesite/helptexts.lua'
--- data/tribes/buildings/partially_finished/dismantlesite/helptexts.lua 2016-10-18 07:10:54 +0000
+++ data/tribes/buildings/partially_finished/dismantlesite/helptexts.lua 2018-04-05 06:03:52 +0000
@@ -13,7 +13,7 @@
function building_helptext_purpose()
-- TRANSLATORS: Purpose helptext for a building
- return pgettext("building", "A building is being dismantled at this dismantlesite, returning some of the resources that were used during this building’s construction to your tribe’s stores.")
+ return pgettext("building", "A building is being dismantled at this dismantle site, returning some of the resources that were used during this building’s construction to your tribe’s stores.")
end
function building_helptext_note()
=== modified file 'data/tribes/buildings/productionsites/frisians/blacksmithy/init.lua'
--- data/tribes/buildings/productionsites/frisians/blacksmithy/init.lua 2018-02-13 14:26:22 +0000
+++ data/tribes/buildings/productionsites/frisians/blacksmithy/init.lua 2018-04-05 06:03:52 +0000
@@ -112,8 +112,8 @@
},
},
produce_3 = {
- -- TRANSLATORS: Completed/Skipped/Did not start forging a scythe because ...
- descname = _"forging a scythe",
+ -- TRANSLATORS: Completed/Skipped/Did not start making a scythe because ...
+ descname = _"making a scythe",
actions = {
"return=skipped unless economy needs scythe",
"sleep=32000",
@@ -123,8 +123,8 @@
},
},
produce_4 = {
- -- TRANSLATORS: Completed/Skipped/Did not start forging a shovel because ...
- descname = _"forging a shovel",
+ -- TRANSLATORS: Completed/Skipped/Did not start making a shovel because ...
+ descname = _"making a shovel",
actions = {
"return=skipped unless economy needs shovel",
"sleep=32000",
@@ -145,8 +145,8 @@
},
},
produce_6 = {
- -- TRANSLATORS: Completed/Skipped/Did not start forging a hunting spear because ...
- descname = _"forging a hunting spear",
+ -- TRANSLATORS: Completed/Skipped/Did not start making a hunting spear because ...
+ descname = _"making a hunting spear",
actions = {
"return=skipped unless economy needs hunting_spear",
"sleep=32000",
@@ -189,8 +189,8 @@
},
},
produce_10 = {
- -- TRANSLATORS: Completed/Skipped/Did not start forging a hammer because ...
- descname = _"forging a hammer",
+ -- TRANSLATORS: Completed/Skipped/Did not start making a hammer because ...
+ descname = _"making a hammer",
actions = {
"return=skipped unless economy needs hammer",
"sleep=32000",
@@ -200,8 +200,8 @@
},
},
produce_11 = {
- -- TRANSLATORS: Completed/Skipped/Did not start forging fire tongs because ...
- descname = _"forging fire tongs",
+ -- TRANSLATORS: Completed/Skipped/Did not start making fire tongs because ...
+ descname = _"making fire tongs",
actions = {
"return=skipped unless economy needs fire_tongs",
"sleep=32000",
=== modified file 'data/tribes/buildings/productionsites/frisians/charcoal_kiln/init.lua'
--- data/tribes/buildings/productionsites/frisians/charcoal_kiln/init.lua 2018-02-23 07:18:54 +0000
+++ data/tribes/buildings/productionsites/frisians/charcoal_kiln/init.lua 2018-04-05 06:03:52 +0000
@@ -57,8 +57,8 @@
programs = {
work = {
- -- TRANSLATORS: Completed/Skipped/Did not start burning charcoal because ...
- descname = _"burning charcoal",
+ -- TRANSLATORS: Completed/Skipped/Did not start producing coal because ...
+ descname = _"producing coal",
actions = {
"sleep=30000",
"return=skipped unless economy needs coal",
=== modified file 'data/tribes/buildings/productionsites/frisians/well/init.lua'
--- data/tribes/buildings/productionsites/frisians/well/init.lua 2018-02-16 14:53:04 +0000
+++ data/tribes/buildings/productionsites/frisians/well/init.lua 2018-04-05 06:03:52 +0000
@@ -46,8 +46,8 @@
programs = {
work = {
- -- TRANSLATORS: Completed/Skipped/Did not start mining water because ...
- descname = _"mining water",
+ -- TRANSLATORS: Completed/Skipped/Did not start working because ...
+ descname = _"working",
actions = {
"sleep=20000",
"animate=working 20000",
=== modified file 'data/txts/tips/frisians.lua'
--- data/txts/tips/frisians.lua 2017-07-07 07:48:20 +0000
+++ data/txts/tips/frisians.lua 2018-04-05 06:03:52 +0000
@@ -5,7 +5,7 @@
seconds = 9
},
{
- text = _"Always build a forester´s house, so you will not run out of logs.",
+ text = _"Always build a forester’s house, so you will not run out of logs.",
seconds = 4
},
{
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