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Re: [Merge] lp:~widelands-dev/widelands/frisian-campaign-string-fixes into lp:widelands

 

Thanks for the reviews :)

@bunnybot merge

Diff comments:

> === modified file 'data/campaigns/fri01.wmf/scripting/texts.lua'
> --- data/campaigns/fri01.wmf/scripting/texts.lua	2018-04-06 06:33:08 +0000
> +++ data/campaigns/fri01.wmf/scripting/texts.lua	2018-05-06 06:35:33 +0000
> @@ -138,13 +138,13 @@
>        _([[This is as good a place as any to start building our new home. First of all, we must ensure a stable supply of basic building materials.]])
>        .. paragraphdivider() ..
>        -- TRANSLATORS: Reebaud – Introduction 2
> -      _([[I have asked one of my advisors to oversee the construction of our settlement.]])),
> +      _([[I have asked Hauke, one of my advisors to oversee the construction of our settlement.]])),

I don't thinks so, adding one feels wrong - probably a difference in rules between German and English here.

>  }
>  intro_3 = {
>     title =_ "Introduction",
>     body=hauke(_"The first buildings",
>        -- TRANSLATORS: Hauke – Introduction 3
> -      _([[Greetings, Chieftain Reebaud! I am Hauke, your First Advisor. I will start with the colonization of the island straight away.]])
> +      _([[Greetings, Chieftain Reebaud! I will start with the colonization of the island straight away.]])
>        .. paragraphdivider() ..
>        -- TRANSLATORS: Hauke – Introduction 3
>        _([[Like all Frisians, we build our houses mainly with bricks. We improve them by adding some logs and granite. The roofs are thatched with reed, naturally. Nothing is better suited to keep the rain out.]])


-- 
https://code.launchpad.net/~widelands-dev/widelands/frisian-campaign-string-fixes/+merge/345136
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