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Message #13493
Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing into lp:widelands
I am done with the code review. We should trigger all starting conditions to make sure that it's clean - I have replaced some brickburners with clay diggers there, and I also found some curved swords.
Also a question for Nordfriese: Does the first scenario need a special starting condition? Otherwise, you could just include the headquarters starting condition from the tribes and get rid of the extra code.
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https://code.launchpad.net/~widelands-dev/widelands/frisian_balancing/+merge/346488
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/frisian_balancing into lp:widelands.
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