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Re: [Merge] lp:~widelands-dev/widelands/frisian_balancing into lp:widelands

 

> Also a question for Nordfriese: Does the first scenario need a special
> starting condition? Otherwise, you could just include the headquarters
> starting condition from the tribes and get rid of the extra code.

Starting wares and workers are different from the default for both players. If I included headquarters.lua instead, I´d still have to call set_wares and set_workers, so there´s nothing gained by replacing it.
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https://code.launchpad.net/~widelands-dev/widelands/frisian_balancing/+merge/346488
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/frisian_balancing into lp:widelands.


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