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Message #14038
[Merge] lp:~widelands-dev/widelands/bug_1784151_fix_emp04_due_to_changed_program_names into lp:widelands
kaputtnik has proposed merging lp:~widelands-dev/widelands/bug_1784151_fix_emp04_due_to_changed_program_names into lp:widelands.
Commit message:
Fixed program names for scenario emp04
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1784151 in widelands: "error loading empire scenario 4"
https://bugs.launchpad.net/widelands/+bug/1784151
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug_1784151_fix_emp04_due_to_changed_program_names/+merge/351830
fixed program names for scenario emp04
--
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug_1784151_fix_emp04_due_to_changed_program_names into lp:widelands.
=== modified file 'data/campaigns/emp04.wmf/scripting/tribes/brewery1.lua'
--- data/campaigns/emp04.wmf/scripting/tribes/brewery1.lua 2017-12-17 16:43:41 +0000
+++ data/campaigns/emp04.wmf/scripting/tribes/brewery1.lua 2018-07-31 06:18:42 +0000
@@ -47,7 +47,7 @@
"sleep=30000",
"return=skipped unless economy needs beer",
"consume=water:3 wheat",
- "play_sound=sound/empire beerbubble 180",
+ "playsound=sound/empire beerbubble 180",
"animate=working 30000",
"produce=beer"
}
=== modified file 'data/campaigns/emp04.wmf/scripting/tribes/farm1.lua'
--- data/campaigns/emp04.wmf/scripting/tribes/farm1.lua 2017-12-17 16:43:41 +0000
+++ data/campaigns/emp04.wmf/scripting/tribes/farm1.lua 2018-07-31 06:18:42 +0000
@@ -39,23 +39,23 @@
work = {
descname = "working",
actions = {
- "call=plant_wheat",
- "call=harvest_wheat",
+ "call=plant",
+ "call=harvest",
"return=skipped"
}
},
- plant_wheat = {
+ plant = {
descname = "planting wheat",
actions = {
"sleep=14000",
- "worker=harvest"
+ "callworker=harvest"
}
},
- harvest_wheat = {
+ harvest = {
descname = "harvesting wheat",
actions = {
"sleep=4000",
- "worker=harvest"
+ "callworker=harvest"
}
},
},
=== modified file 'data/campaigns/emp04.wmf/scripting/tribes/foresters_house1.lua'
--- data/campaigns/emp04.wmf/scripting/tribes/foresters_house1.lua 2017-12-17 16:43:41 +0000
+++ data/campaigns/emp04.wmf/scripting/tribes/foresters_house1.lua 2018-07-31 06:18:42 +0000
@@ -39,7 +39,7 @@
descname = "planting trees",
actions = {
"sleep=66000",
- "worker=plant"
+ "callworker=plant"
}
},
},
=== modified file 'data/campaigns/emp04.wmf/scripting/tribes/foresters_house2.lua'
--- data/campaigns/emp04.wmf/scripting/tribes/foresters_house2.lua 2017-12-17 16:43:41 +0000
+++ data/campaigns/emp04.wmf/scripting/tribes/foresters_house2.lua 2018-07-31 06:18:42 +0000
@@ -37,7 +37,7 @@
descname = "planting trees",
actions = {
"sleep=66000",
- "worker=plant"
+ "callworker=plant"
}
},
},
=== modified file 'data/campaigns/emp04.wmf/scripting/tribes/lumberjacks_house1.lua'
--- data/campaigns/emp04.wmf/scripting/tribes/lumberjacks_house1.lua 2017-12-17 13:25:46 +0000
+++ data/campaigns/emp04.wmf/scripting/tribes/lumberjacks_house1.lua 2018-07-31 06:18:42 +0000
@@ -42,7 +42,7 @@
descname = "felling trees",
actions = {
"sleep=400000", -- Barbarian lumberjack sleeps 25000
- "worker=chop"
+ "callworker=harvest"
}
},
},
=== modified file 'data/campaigns/emp04.wmf/scripting/tribes/lumberjacks_house2.lua'
--- data/campaigns/emp04.wmf/scripting/tribes/lumberjacks_house2.lua 2017-12-17 13:25:46 +0000
+++ data/campaigns/emp04.wmf/scripting/tribes/lumberjacks_house2.lua 2018-07-31 06:18:42 +0000
@@ -41,7 +41,7 @@
descname = "felling trees",
actions = {
"sleep=400000", -- Barbarian lumberjack sleeps 25000
- "worker=chop"
+ "callworker=harvest"
}
},
},
=== modified file 'data/campaigns/emp04.wmf/scripting/tribes/mill1.lua'
--- data/campaigns/emp04.wmf/scripting/tribes/mill1.lua 2017-12-17 13:25:46 +0000
+++ data/campaigns/emp04.wmf/scripting/tribes/mill1.lua 2018-07-31 06:18:42 +0000
@@ -48,7 +48,7 @@
"sleep=5000",
"return=skipped unless economy needs flour",
"consume=wheat:2",
- "play_sound=sound/mill mill_turning 240",
+ "playsound=sound/mill mill_turning 240",
"animate=working 10000",
"produce=flour"
}
=== modified file 'data/campaigns/emp04.wmf/scripting/tribes/trainingcamp1.lua'
--- data/campaigns/emp04.wmf/scripting/tribes/trainingcamp1.lua 2017-12-17 13:25:46 +0000
+++ data/campaigns/emp04.wmf/scripting/tribes/trainingcamp1.lua 2018-07-31 06:18:42 +0000
@@ -82,15 +82,15 @@
descname = "sleeping",
actions = {
"sleep=5000",
- "check_soldier=soldier attack 9", -- dummy check to get sleep rated as skipped - else it will change statistics
+ "checksoldier=soldier attack 9", -- dummy check to get sleep rated as skipped - else it will change statistics
}
},
upgrade_soldier_attack_0 = {
descname = "upgrading soldier attack from level 0 to level 1",
actions = {
- "check_soldier=soldier attack 0", -- Fails when aren't any soldier of level 0 attack
+ "checksoldier=soldier attack 0", -- Fails when aren't any soldier of level 0 attack
"sleep=30000",
- "check_soldier=soldier attack 0", -- Because the soldier can be expelled by the player
+ "checksoldier=soldier attack 0", -- Because the soldier can be expelled by the player
"consume=spear empire_bread fish,meat",
"train=soldier attack 0 1"
}
@@ -98,9 +98,9 @@
upgrade_soldier_attack_1 = {
descname = "upgrading soldier attack from level 1 to level 2",
actions = {
- "check_soldier=soldier attack 1",
+ "checksoldier=soldier attack 1",
"sleep=30000",
- "check_soldier=soldier attack 1",
+ "checksoldier=soldier attack 1",
"consume=spear_advanced empire_bread fish,meat",
"train=soldier attack 1 2"
}
@@ -108,9 +108,9 @@
upgrade_soldier_attack_2 = {
descname = "upgrading soldier attack from level 2 to level 3",
actions = {
- "check_soldier=soldier attack 2",
+ "checksoldier=soldier attack 2",
"sleep=30000",
- "check_soldier=soldier attack 2",
+ "checksoldier=soldier attack 2",
"consume=spear_heavy empire_bread fish,meat:2",
"train=soldier attack 2 3"
}
@@ -118,9 +118,9 @@
upgrade_soldier_attack_3 = {
descname = "upgrading soldier attack from level 3 to level 4",
actions = {
- "check_soldier=soldier attack 3",
+ "checksoldier=soldier attack 3",
"sleep=30000",
- "check_soldier=soldier attack 3",
+ "checksoldier=soldier attack 3",
"consume=spear_war empire_bread:2 fish,meat",
"train=soldier attack 3 4"
}
@@ -128,9 +128,9 @@
upgrade_soldier_health_0 = {
descname = "upgrading soldier health from level 0 to level 1",
actions = {
- "check_soldier=soldier health 0",
+ "checksoldier=soldier health 0",
"sleep=30000",
- "check_soldier=soldier health 0",
+ "checksoldier=soldier health 0",
"consume=armor_helmet empire_bread,fish,meat",
"train=soldier health 0 1"
}
@@ -138,9 +138,9 @@
upgrade_soldier_health_1 = {
descname = "upgrading soldier health from level 1 to level 2",
actions = {
- "check_soldier=soldier health 1",
+ "checksoldier=soldier health 1",
"sleep=30000",
- "check_soldier=soldier health 1",
+ "checksoldier=soldier health 1",
"consume=armor empire_bread fish,meat",
"train=soldier health 1 2"
}
@@ -148,9 +148,9 @@
upgrade_soldier_health_2 = {
descname = "upgrading soldier health from level 2 to level 3",
actions = {
- "check_soldier=soldier health 2",
+ "checksoldier=soldier health 2",
"sleep=30000",
- "check_soldier=soldier health 2",
+ "checksoldier=soldier health 2",
"consume=armor_chain empire_bread:2 fish,meat:2",
"train=soldier health 2 3"
}
@@ -158,9 +158,9 @@
upgrade_soldier_health_3 = {
descname = "upgrading soldier health from level 3 to level 4",
actions = {
- "check_soldier=soldier health 3",
+ "checksoldier=soldier health 3",
"sleep=30000",
- "check_soldier=soldier health 3",
+ "checksoldier=soldier health 3",
"consume=armor_gilded empire_bread:2 fish,meat:2",
"train=soldier health 3 4"
}
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