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Message #14164
Re: [Merge] lp:~widelands-dev/widelands/lenient_allowed_buildings into lp:widelands
Yes, if scenarios actually use nonexistent buildings, saveloading will tell the player so via UI if such a building has been built.
@bunnybot merge
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https://code.launchpad.net/~widelands-dev/widelands/lenient_allowed_buildings/+merge/351749
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