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Re: [Merge] lp:~widelands-dev/widelands/lenient_allowed_buildings into lp:widelands

 

Yes, if scenarios actually use nonexistent buildings, saveloading will tell the player so via UI if such a building has been built.

@bunnybot merge
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https://code.launchpad.net/~widelands-dev/widelands/lenient_allowed_buildings/+merge/351749
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