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Message #14513
Re: [Merge] lp:~widelands-dev/widelands/mines-worldsavior into lp:widelands
I do have one question regarding the empire.
The armorsmithy produces 2 armor_helmet with the changes made in this branch, instead of one. The question I have is: why does the trainingcamp need helmets? The soldiers are already equipped with one.
The barbarians for example don't have a helmet when they start as a soldier they just need an ax and when they level up the receive new improved gear.
Why not go the same route with the empire?
Option 1:
Normal soldiers receive only a wooden spear but no helmet.
When they level up they receive their helmets.
Option 2:
Normal soldiers receive a wooden spear and helmet, but the trainingcamp doesn't need one.
I just noticed this while merging trunk and fixing merge conflicts.
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https://code.launchpad.net/~widelands-dev/widelands/mines-worldsavior/+merge/350716
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