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Message #14800
Re: [Merge] lp:~widelands-dev/widelands/ship_scheduling_2 into lp:widelands
This removal of ports and ships simulated actions that can be taken by a user, so yes, the new code needs to be able to deal with that. Users can sink ships and destroy ports. Ports can also be destroyed if the enemy conquers the territory.
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https://code.launchpad.net/~widelands-dev/widelands/ship_scheduling_2/+merge/355510
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