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Re: [Merge] lp:~widelands-dev/widelands/bug-1753230-working-with-tempfiles into lp:widelands

 

Btw, this autosave-thing you observed was a (I think even relatively recently introduced and somewhat dirty) error handling attempt by someone. When the wl_autosave_00.wgf couldn't be renamed (for backup purposes) then there was some "let's just try other filenames" approach, and the game would just find the next autosave filename (up to 09) where there didn't exist any file. At 09 it would just stop and not check any further, but use this as the target name, so from this point on wl_autosave_09.wgf would just have been overwritten with every autosave. (Which worked in your case, because this one wasn't file-locked.)

My latest branch is stricter in this regard. If some relevant renaming or deletion fails, then the autosaving is simply aborted, and there is a little message. I don't think the game needs to handle this in some special way. The player gets a message and can try to fix a problem (if there's a file lock for example) or has to save manually.
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https://code.launchpad.net/~widelands-dev/widelands/bug-1753230-working-with-tempfiles/+merge/357656
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1753230-working-with-tempfiles into lp:widelands.


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