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Message #15764
Re: [Merge] lp:~widelands-dev/widelands/bug-1811583-desync-with-territorial into lp:widelands
Fourth option would be to check for multiplayer.
Here is some pseudo-code
function wait_for_roadbuilding()
if not multiplayer then
_await_animation()
while (wl.ui.MapView().is_building_road) do sleep(2000) end
end
end
Is there a function to check for multiplayer?
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1811583-desync-with-territorial/+merge/362272
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