widelands-dev team mailing list archive
Mailing list archive
Re: [Merge] lp:~widelands-dev/widelands/bug-1811583-desync-with-territorial into lp:widelands
Fourth option would be to check for multiplayer.
Here is some pseudo-code
if not multiplayer then
while (wl.ui.MapView().is_building_road) do sleep(2000) end
Is there a function to check for multiplayer?
Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1811583-desync-with-territorial.