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Message #15765
Re: [Merge] lp:~widelands-dev/widelands/bug-1811583-desync-with-territorial into lp:widelands
I have an idea but no clue how to implement this:
the lua part:
function wait_for_roadbuilding()
local game_type = wl.Game().game_type
if game_type = singleplayer then
_await_animation()
while (wl.ui.MapView().is_building_road) do sleep(2000) end
end
end
The c++ part I got from src/wui/tribal_encyclopedia.cc
if (game->game_controller()->get_game_type() == GameController::GameType::kSingleplayer) {
cr->push_arg("singleplayer");
} else {
cr->push_arg("multiplayer");
}
So if someone with more knowledge could do this..
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1811583-desync-with-territorial/+merge/362272
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