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Message #15838
Re: [Merge] lp:~widelands-dev/widelands/bug-better-syncstreams into lp:widelands
Answered.
Diff comments:
>
> === modified file 'src/logic/game.cc'
> --- src/logic/game.cc 2018-12-13 07:24:01 +0000
> +++ src/logic/game.cc 2019-01-20 23:22:08 +0000
> @@ -603,6 +608,47 @@
> }
>
> /**
> + * Switches to the next part of the syncstream excerpt.
> + */
> +void Game::report_sync_request() {
> + syncwrapper_.current_excerpt_id_ = (syncwrapper_.current_excerpt_id_ + 1) % SyncWrapper::kExcerptSize;
> + syncwrapper_.excerpts_buffer_[syncwrapper_.current_excerpt_id_].clear();
> +}
> +
> +/**
> + * Triggers writing of syncstream excerpt and adds the playernumber of the desynced player
> + * to the stream.
> + * Playernumber should be negative when called by network clients
> + */
> +void Game::report_desync(int32_t playernumber) {
> + std::string filename = syncwrapper_.dumpfname_;
> + filename.replace(filename.length() - kSyncstreamExtension.length(), kSyncstreamExtension.length(), kSyncstreamExcerptExtension);
No, too complicated. Just leave it like it is.
> + std::unique_ptr<StreamWrite> file(g_fs->open_stream_write(filename));
> + assert(file != nullptr);
> + // Write revision, branch and build type of this build to the file
> + file->unsigned_32(build_id().length());
> + file->text(build_id());
> + file->unsigned_32(build_type().length());
> + file->text(build_type());
> + file->signed_32(playernumber);
> + // Write our buffers to the file. Start with the oldest one
> + const size_t i2 = (syncwrapper_.current_excerpt_id_ + 1) % SyncWrapper::kExcerptSize;
> + size_t i = i2;
> + for (;;) {
> + file->text(syncwrapper_.excerpts_buffer_[i]);
> + syncwrapper_.excerpts_buffer_[i].clear();
> + i = (i + 1) % SyncWrapper::kExcerptSize;
> + if (i == i2) {
> + break;
> + }
> + }
> + file->unsigned_8(Syncstream::Desync);
> + file->signed_32(playernumber);
> + // Restart buffers
> + syncwrapper_.current_excerpt_id_ = 0;
> +}
> +
> +/**
> * Calculate the current synchronization checksum and copy
> * it into the given array, without affecting the subsequent
> * checksumming process.
>
> === modified file 'src/logic/game.h'
> --- src/logic/game.h 2018-12-13 07:24:01 +0000
> +++ src/logic/game.h 2019-01-20 23:22:08 +0000
> @@ -63,6 +63,51 @@
> gs_ending
> };
>
> +// The entry types that are written to the syncstream
> +// The IDs are a number in the higher 4 bits and the length in bytes in the lower 4 bits
> +namespace Syncstream {
> + // game.cc Game::report_desync()
If you're getting a nightmare of static_cast calls, you can use an enum instead of an enum class. Plain enum has no type safety vs. int, so you won't need to cast.
> + // s32 id of desynced user, -1 when written on client
> + constexpr uint8_t Desync = 0x14;
> + // map_object.cc CmdDestroyMapObject::execute()
> + // u32 object serial
> + constexpr uint8_t DestroyObject = 0x24;
> + // economy.cc Economy::process_requests()
> + // u8 request type
> + // u8 request index
> + // u32 target serial
> + constexpr uint8_t ProcessRequests = 0x36;
> + // economy.cc Economy::handle_active_supplies()
> + // u32 assignments size
> + constexpr uint8_t HandleActiveSupplies = 0x44;
> + // request.cc Request::start_transfer()
> + // u32 target serial
> + // u32 source(?) serial
> + constexpr uint8_t StartTransfer = 0x58;
> + // cmd_queue.cc CmdQueue::run_queue()
> + // u32 duetime
> + // u32 command id
> + constexpr uint8_t RunQueue = 0x68;
> + // game.h Game::logic_rand_seed()
> + // u32 random seed
> + constexpr uint8_t RandomSeed = 0x74;
> + // game.cc Game::logic_rand()
> + // u32 random value
> + constexpr uint8_t Random = 0x84;
> + // map_object.cc CmdAct::execute()
> + // u32 object serial
> + constexpr uint8_t CmdAct = 0x94;
> + // battle.cc Battle::Battle()
> + // u32 first soldier serial
> + // u32 second soldier serial
> + constexpr uint8_t Battle = 0xA8;
> + // bob.cc Bob::set_position()
> + // u32 bob serial
> + // s16 position x
> + // s16 position y
> + constexpr uint8_t BobSetPosition = 0xB8;
> +}
> +
> class Player;
> class MapLoader;
> class PlayerCommand;
--
https://code.launchpad.net/~widelands-dev/widelands/bug-better-syncstreams/+merge/361922
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-better-syncstreams into lp:widelands.
References