← Back to team overview

widelands-dev team mailing list archive

Re: [Merge] lp:~widelands-dev/widelands/bug-better-syncstreams into lp:widelands

 

Answered.

Diff comments:

> 
> === modified file 'src/logic/game.cc'
> --- src/logic/game.cc	2018-12-13 07:24:01 +0000
> +++ src/logic/game.cc	2019-01-20 23:22:08 +0000
> @@ -603,6 +608,47 @@
>  }
>  
>  /**
> + * Switches to the next part of the syncstream excerpt.
> + */
> +void Game::report_sync_request() {
> +	syncwrapper_.current_excerpt_id_ = (syncwrapper_.current_excerpt_id_ + 1) % SyncWrapper::kExcerptSize;
> +	syncwrapper_.excerpts_buffer_[syncwrapper_.current_excerpt_id_].clear();
> +}
> +
> +/**
> + * Triggers writing of syncstream excerpt and adds the playernumber of the desynced player
> + * to the stream.
> + * Playernumber should be negative when called by network clients
> + */
> +void Game::report_desync(int32_t playernumber) {
> +	std::string filename = syncwrapper_.dumpfname_;
> +	filename.replace(filename.length() - kSyncstreamExtension.length(), kSyncstreamExtension.length(), kSyncstreamExcerptExtension);

No, too complicated. Just leave it like it is.

> +	std::unique_ptr<StreamWrite> file(g_fs->open_stream_write(filename));
> +	assert(file != nullptr);
> +	// Write revision, branch and build type of this build to the file
> +	file->unsigned_32(build_id().length());
> +	file->text(build_id());
> +	file->unsigned_32(build_type().length());
> +	file->text(build_type());
> +	file->signed_32(playernumber);
> +	// Write our buffers to the file. Start with the oldest one
> +	const size_t i2 = (syncwrapper_.current_excerpt_id_ + 1) % SyncWrapper::kExcerptSize;
> +	size_t i = i2;
> +	for (;;) {
> +		file->text(syncwrapper_.excerpts_buffer_[i]);
> +		syncwrapper_.excerpts_buffer_[i].clear();
> +		i = (i + 1) % SyncWrapper::kExcerptSize;
> +		if (i == i2) {
> +			break;
> +		}
> +	}
> +	file->unsigned_8(Syncstream::Desync);
> +	file->signed_32(playernumber);
> +	// Restart buffers
> +	syncwrapper_.current_excerpt_id_ = 0;
> +}
> +
> +/**
>   * Calculate the current synchronization checksum and copy
>   * it into the given array, without affecting the subsequent
>   * checksumming process.
> 
> === modified file 'src/logic/game.h'
> --- src/logic/game.h	2018-12-13 07:24:01 +0000
> +++ src/logic/game.h	2019-01-20 23:22:08 +0000
> @@ -63,6 +63,51 @@
>  	gs_ending
>  };
>  
> +// The entry types that are written to the syncstream
> +// The IDs are a number in the higher 4 bits and the length in bytes in the lower 4 bits
> +namespace Syncstream {
> +	// game.cc Game::report_desync()

If you're getting a nightmare of static_cast calls, you can use an enum instead of an enum class. Plain enum has no type safety vs. int, so you won't need to cast.

> +	// s32 id of desynced user, -1 when written on client
> +	constexpr uint8_t Desync = 0x14;
> +	// map_object.cc CmdDestroyMapObject::execute()
> +	// u32 object serial
> +	constexpr uint8_t DestroyObject = 0x24;
> +	// economy.cc Economy::process_requests()
> +	// u8 request type
> +	// u8 request index
> +	// u32 target serial
> +	constexpr uint8_t ProcessRequests = 0x36;
> +	// economy.cc Economy::handle_active_supplies()
> +	// u32 assignments size
> +	constexpr uint8_t HandleActiveSupplies = 0x44;
> +	// request.cc Request::start_transfer()
> +	// u32 target serial
> +	// u32 source(?) serial
> +	constexpr uint8_t StartTransfer = 0x58;
> +	// cmd_queue.cc CmdQueue::run_queue()
> +	// u32 duetime
> +	// u32 command id
> +	constexpr uint8_t RunQueue = 0x68;
> +	// game.h Game::logic_rand_seed()
> +	// u32 random seed
> +	constexpr uint8_t RandomSeed = 0x74;
> +	// game.cc Game::logic_rand()
> +	// u32 random value
> +	constexpr uint8_t Random = 0x84;
> +	// map_object.cc CmdAct::execute()
> +	// u32 object serial
> +	constexpr uint8_t CmdAct = 0x94;
> +	// battle.cc Battle::Battle()
> +	// u32 first soldier serial
> +	// u32 second soldier serial
> +	constexpr uint8_t Battle = 0xA8;
> +	// bob.cc Bob::set_position()
> +	// u32 bob serial
> +	// s16 position x
> +	// s16 position y
> +	constexpr uint8_t BobSetPosition = 0xB8;
> +}
> +
>  class Player;
>  class MapLoader;
>  class PlayerCommand;


-- 
https://code.launchpad.net/~widelands-dev/widelands/bug-better-syncstreams/+merge/361922
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-better-syncstreams into lp:widelands.


References