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Message #15837
[Merge] lp:~widelands-dev/widelands/safeguard-multiplayer-messages into lp:widelands
Toni Förster has proposed merging lp:~widelands-dev/widelands/safeguard-multiplayer-messages into lp:widelands.
Commit message:
Safeguard to avoid desyncs when using send_message() from ui.lua
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/safeguard-multiplayer-messages/+merge/362942
This should make sure that we don't have desyncs when in multiplayer and sending messages. Could potentially solve some desyncs in smugglers multiplayer campaign.
--
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/safeguard-multiplayer-messages into lp:widelands.
=== modified file 'data/scripting/ui.lua'
--- data/scripting/ui.lua 2019-01-27 18:57:30 +0000
+++ data/scripting/ui.lua 2019-02-09 15:53:48 +0000
@@ -181,8 +181,10 @@
-- Sleeps while player is in roadbuilding mode.
--
function wait_for_roadbuilding()
- _await_animation()
- while (wl.ui.MapView().is_building_road) do sleep(2000) end
+ if wl.Game().type == "singleplayer" then
+ _await_animation()
+ while (wl.ui.MapView().is_building_road) do sleep(2000) end
+ end
end
=== modified file 'data/scripting/win_conditions/win_condition_functions.lua'
--- data/scripting/win_conditions/win_condition_functions.lua 2019-02-09 07:51:55 +0000
+++ data/scripting/win_conditions/win_condition_functions.lua 2019-02-09 15:53:48 +0000
@@ -108,7 +108,7 @@
function broadcast(plrs, header, msg, goptions)
local options = goptions or {}
for idx, p in ipairs(plrs) do
- p:send_message(header, msg, options)
+ send_message(p, header, msg, options)
end
end
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