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Message #16163
Re: [Merge] lp:~widelands-dev/widelands/mipmaps into lp:widelands
For the Barbarian units without mipmaps, that is on purpose to test the new convenience function for animations that don't have mipmaps yet.
> The warehouse and shipyard look very different when zooming in than on normal scale, but I assume that that´s an error in the settings with which they were re-rendered in Blender, and not a bug in the branch.
Exactly, I am having a problem with the roof textures and those 2 models at least don't look completely messed up. I only re-exported the big version.
There is a quality difference when zooming out - mipmaps are giving better quality. They are also giving better quality at 100% zoom, because nothing is recalculated there.
As to the Frisian berry bushes, could you create the mipmap files for us in this branch?
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https://code.launchpad.net/~widelands-dev/widelands/mipmaps/+merge/363780
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/mipmaps into lp:widelands.
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