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Re: [Merge] lp:~widelands-dev/widelands/mipmaps into lp:widelands


For the Barbarian units without mipmaps, that is on purpose to test the new convenience function for animations that don't have mipmaps yet.

> The warehouse and shipyard look very different when zooming in than on normal scale, but I assume that that´s an error in the settings with which they were re-rendered in Blender, and not a bug in the branch.

Exactly, I am having a problem with the roof textures and those 2 models at least don't look completely messed up. I only re-exported the big version.

There is a quality difference when zooming out - mipmaps are giving better quality. They are also giving better quality at 100% zoom, because nothing is recalculated there.

As to the Frisian berry bushes, could you create the mipmap files for us in this branch?
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/mipmaps into lp:widelands.