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Re: [Merge] lp:~widelands-dev/widelands/ship_scheduling_2 into lp:widelands


It is funny how you still mention "this instance" when the scale of things here is whole months. Of course introducing new bugs doesn't speed-up things, but I don't remember you ever bothering with project's speed to begin with. Still introducing developers can definitely speed-up things. Especially those that are familiar with the introduced bugs, and those able for real development instead of merely hacking existing hacks. Which mistake was more serious in the longterm shouldn't be hard to see. The anti-congestion algorithm hardly introduced any bugs, it basically brought on the surface pre-existing ones. In any case, nobody cared for my time here, so I don't care if my contributions will be used or not. I have long moved on. Happy coding.
Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ship_scheduling_2.