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Re: [Merge] lp:~widelands-dev/widelands/bug-1825932-open-games into lp:widelands

 


Diff comments:

> === modified file 'po/widelands/ar.po'
> --- po/widelands/ar.po	2019-03-08 07:26:52 +0000
> +++ po/widelands/ar.po	2019-05-03 01:59:08 +0000
> @@ -2574,7 +2574,7 @@
>  msgstr "العملاء على الشبكة:"
>  
>  #: ../../src/ui_fsmenu/internet_lobby.cc:64
> -msgid "List of games:"

Never change the contents of .po files. We have a shell script system for getting any new strings and merging the translations from Transifex.

> +msgid "List of open games:"
>  msgstr "قائمة اﻷلعاب:"
>  
>  #: ../../src/ui_fsmenu/internet_lobby.cc:65
> 
> === modified file 'src/ui_fsmenu/internet_lobby.cc'
> --- src/ui_fsmenu/internet_lobby.cc	2019-04-24 06:01:37 +0000
> +++ src/ui_fsmenu/internet_lobby.cc	2019-05-03 01:59:08 +0000
> @@ -63,7 +63,7 @@
>       // Text labels
>       title(this, get_w() / 2, get_h() / 20, _("Metaserver Lobby"), UI::Align::kCenter),
>       clients_(this, get_w() * 4 / 125, get_h() * 15 / 100, _("Clients online:")),
> -     opengames_(this, get_w() * 17 / 25, get_h() * 15 / 100, _("List of games:")),
> +     opengames_(this, get_w() * 17 / 25, get_h() * 15 / 100, _("List of open games:")),

I think we should simply call this "Open Games"

>       servername_(this, get_w() * 17 / 25, get_h() * 63 / 100, _("Name of your server:")),
>  
>       // Buttons
> @@ -218,26 +218,30 @@
>  	hostgame_.set_enabled(true);
>  	joingame_.set_enabled(false);
>  	std::string localservername = edit_servername_.text();
> +	std::string localbuildid = build_id();
>  
>  	if (games != nullptr) {  // If no communication error occurred, fill the list.
>  		for (const InternetGame& game : *games) {
>  			const Image* pic;
> -			if (game.connectable) {
> -				if (game.build_id == build_id())
> -					pic = g_gr->images().get("images/ui_basic/continue.png");
> -				else {
> +			if (game.connectable == INTERNET_GAME_SETUP && game.build_id == localbuildid) {
> +				// only clients with the same build number are displayed
> +				pic = g_gr->images().get("images/ui_basic/continue.png");
> +				opengames_list_.add(game.name, game, pic, false, game.build_id);
> +			} else if (game.connectable == INTERNET_GAME_SETUP && 
> +				game.build_id.compare(0,6,"build-") != 0 && localbuildid.compare(0,6,"build-") != 0) {

I'm not sure whether AppVeyor builds have an uppercase B here - we'll need to double-check.

> +					// only development clients are allowed to see games openend by such
>  					pic = g_gr->images().get("images/ui_basic/different.png");
> -				}
> -			} else {
> -				pic = g_gr->images().get("images/ui_basic/stop.png");
> +					opengames_list_.add(game.name, game, pic, false, game.build_id);
>  			}
>  			// If one of the servers has the same name as the local name of the
>  			// clients server, we disable the 'hostgame' button to avoid having more
>  			// than one server with the same name.
>  			if (game.name == localservername) {
>  				hostgame_.set_enabled(false);
> +				InternetGaming::ref().format_and_add_chat("", "", true,
> +				(boost::format(_("A game named %s is already running. Please choose a different name."))
> +					% game.name).str());
>  			}
> -			opengames_list_.add(game.name, game, pic, false, game.build_id);
>  		}
>  	}
>  }


-- 
https://code.launchpad.net/~widelands-dev/widelands/bug-1825932-open-games/+merge/366860
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1825932-open-games into lp:widelands.


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