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Re: [Merge] lp:~widelands-dev/widelands/tribe-economy-settings into lp:widelands
Review: Disapprove short review
I go along with Benedikt. An average player will have a _lot_ of trouble to get the economy
going and will have no clue what the problems are. We would have to rethink all the Tutorials and Scenarios. Some novice players may be trapped in on of the tribes special pitfalls even faster then now (e.g. trying to build a silk infrastructure without silk, winery without Marble etc...)
If you want to create a challenge for experienced players, lets have a startcondition like "Limited Start Resources" or such
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