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Re: [Merge] lp:~widelands-dev/widelands/refactor_gameclient into lp:widelands


Still get a heap-use-after-free related to
    std::unique_ptr<UI::ProgressWindow> loader_ui(new UI::ProgressWindow());

But this is maybe just a problem as the game crashed with disconnect(CLIENT_CRASHED, )

A have a deja vue around GameClientImpl.modal which is released twice.

Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/refactor_gameclient into lp:widelands.