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Re: [Merge] lp:~widelands-dev/widelands/productionsite-bugs into lp:widelands

 

I think I need to explain better, sorry. The changing animations are working, also a building gets emptied when only one worker is available (tested with the enhanced brewery). But a building that has all worker slot vacant gets filled with wares. Since no worker will enter the building the wares can't be removed either and are kind of "lost".
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https://code.launchpad.net/~widelands-dev/widelands/productionsite-bugs/+merge/367306
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