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Re: [Merge] lp:~widelands-dev/widelands/productionsite-bugs into lp:widelands

 

The bug is only about wares not being carried out if some slots are still vacant although one is occupied. I consider the behaviour which you mean desired: Most of the time, you want to start transporting wares to the building at once (you don´t usually build buildings if you expect them to remain vacant for a long time, right?) so it can start working at once when the worker(s) arrive(s). If you really want the inputqueues to remain empty until a worker comes, you should have to micromanage this by just setting the capacities to 0 when construction is completed IMHO.
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https://code.launchpad.net/~widelands-dev/widelands/productionsite-bugs/+merge/367306
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