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Message #17015
Re: [Merge] lp:~widelands-dev/widelands/productionsite-bugs into lp:widelands
Hmm. The problem I see is that usually no reminder/notification or any other indicator is present when a building has been constructed. So you might end up with a stocked building before you're even able to set it to 0.
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https://code.launchpad.net/~widelands-dev/widelands/productionsite-bugs/+merge/367306
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