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Message #17049
Re: [Merge] lp:~widelands-dev/widelands/AI-fixes into lp:widelands
Found a typo in a comment.
The Lua code does not need reviewing because it will be removed anyway, but we should do a bit of testing.
Diff comments:
>
> === modified file 'src/ai/defaultai.cc'
> --- src/ai/defaultai.cc 2019-04-20 05:44:37 +0000
> +++ src/ai/defaultai.cc 2019-05-11 21:13:40 +0000
> @@ -2454,6 +2458,12 @@
>
> if (!bo.buildable(*player_)) {
> bo.new_building = BuildingNecessity::kNotNeeded;
> + // TODO Hessenfarmer: Add the buildings if they are allowed again
> + // This line removes buildings from basic econmy if they are not allowed for the player
econmy -> economy
> + // this should only happen by scripting.
> + if (bo.basic_amount) {
> + persistent_data->remaining_basic_buildings.erase(bo.id);
> + }
> } else if (bo.type == BuildingObserver::Type::kProductionsite ||
> bo.type == BuildingObserver::Type::kMine) {
>
--
https://code.launchpad.net/~widelands-dev/widelands/AI-fixes/+merge/367309
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