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Message #17265
Re: [Merge] lp:~widelands-dev/widelands/list-directories-in-cpp into lp:widelands
I have added some debug log output to this branch so that we can find out which file is causing the problem for you. You should see something like this with your savegame:
Second and third phase loading Map Objects ... NOCOM loading sound effect: sound/animals//frog.ogg
NOCOM loading sound effect: world/critters/duck//duck_00.ogg
NOCOM loading sound effect: world/critters/duck//duck_01.ogg
NOCOM loading sound effect: world/critters/duck//duck_02.ogg
NOCOM loading sound effect: sound/animals//coyote_00.ogg
NOCOM loading sound effect: sound/animals//coyote_01.ogg
NOCOM loading sound effect: sound/farm//sheep_00.ogg
NOCOM loading sound effect: sound/farm//sheep_01.ogg
NOCOM loading sound effect: sound/farm//sheep_02.ogg
NOCOM loading sound effect: sound/hammering//hammering_00.ogg
NOCOM loading sound effect: sound/hammering//hammering_01.ogg
NOCOM loading sound effect: sound/hammering//hammering_02.ogg
NOCOM loading sound effect: sound/animals//bird5_00.ogg
NOCOM loading sound effect: sound/animals//bird5_01.ogg
NOCOM loading sound effect: sound/animals//bird5_02.ogg
NOCOM loading sound effect: sound/animals//bird4_00.ogg
NOCOM loading sound effect: sound/animals//bird4_01.ogg
NOCOM loading sound effect: sound/animals//bird4_02.ogg
NOCOM loading sound effect: sound/animals//bird6_00.ogg
NOCOM loading sound effect: sound/animals//bird6_01.ogg
NOCOM loading sound effect: sound/animals//bird3_00.ogg
NOCOM loading sound effect: sound/animals//bird3_01.ogg
NOCOM loading sound effect: sound/animals//bird3_02.ogg
NOCOM loading sound effect: sound/animals//bird3_03.ogg
NOCOM loading sound effect: sound/animals//boar.ogg
took 14653ms
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https://code.launchpad.net/~widelands-dev/widelands/list-directories-in-cpp/+merge/366614
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/list-directories-in-cpp into lp:widelands.
References