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Message #17449
Re: [Merge] lp:~widelands-dev/widelands/failed_skipped_10s into lp:widelands
It basically affects all buildings. Most buildings have a sleep before skipped and/or consume. So we need to move them as well. But the question is, do we want to move them or add them to the animation cycle? Or at least move some seconds to the animation cycle?
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https://code.launchpad.net/~widelands-dev/widelands/failed_skipped_10s/+merge/368014
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