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Message #17700
Re: [Merge] lp:~widelands-dev/widelands/ferry into lp:widelands
Another question is how can AI know if ferries are necessary. In case of ships - it builds shipyard and ports always - if there are portspaces. With ferries it can check if map has a water - but this is not sufficient check. Most maps have water, but will not need ferries at all.
So I see a lot of issues with implementing it in AI.
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https://code.launchpad.net/~widelands-dev/widelands/ferry/+merge/351880
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