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Re: [Merge] lp:~widelands-dev/widelands/ferry into lp:widelands

 

Also - another idea: It would be nice if the ferries were per economy and AI would know in advance if the waterroad will be supplied by a ferry immediately = if there is an available ferry. Without painfully calculating whatever.

The logic would be - AI is considering connecting flags A and B - no matter where they are.
If ferries are available - it can use pathfinding including waterroads, otherwise it falls back to current one. 

But even this logic is stupid, because there will be non-critical sections where waterroads will be luxury and waste of precious material - but AI will not be able to distinguish such spots...
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https://code.launchpad.net/~widelands-dev/widelands/ferry/+merge/351880
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