widelands-dev team mailing list archive
-
widelands-dev team
-
Mailing list archive
-
Message #17701
Re: [Merge] lp:~widelands-dev/widelands/ferry into lp:widelands
Also - another idea: It would be nice if the ferries were per economy and AI would know in advance if the waterroad will be supplied by a ferry immediately = if there is an available ferry. Without painfully calculating whatever.
The logic would be - AI is considering connecting flags A and B - no matter where they are.
If ferries are available - it can use pathfinding including waterroads, otherwise it falls back to current one.
But even this logic is stupid, because there will be non-critical sections where waterroads will be luxury and waste of precious material - but AI will not be able to distinguish such spots...
--
https://code.launchpad.net/~widelands-dev/widelands/ferry/+merge/351880
Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ferry.
References