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Message #17954
Re: [Merge] lp:~widelands-dev/widelands/new-shipping into lp:widelands
> be carefull not to use (local) timings ...
For some rendering code you might use an approach
long ts = current_time() + kMaxRenderingMillis;
do {
refine_textures(...)
} while (ts < current_time());
With widelands we must not do such things, got the idea?
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https://code.launchpad.net/~widelands-dev/widelands/new-shipping/+merge/371155
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