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Re: [Merge] lp:~widelands-dev/widelands/new-shipping into lp:widelands

 

>  be carefull not to use (local) timings ...
For some rendering code you might use an approach

long ts = current_time() + kMaxRenderingMillis;
do {
  refine_textures(...)
} while (ts < current_time());

With widelands we must not do such things, got the idea?
-- 
https://code.launchpad.net/~widelands-dev/widelands/new-shipping/+merge/371155
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