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Message #00374
QGL cutting plane
Hello
I found a fast, dirty, and lazy way of implementing a cutting plane in
the QGL view.
Line 215 of camera.cpp :
const float cuttingDistance = 0.5;// 0 = see the full view, 1=see
nothing, 0.5=cut half of the volume
float z = distanceToSceneCenter() -
zClippingCoefficient()*sceneRadius()*(1.f-2*cuttingDistance);
Now, as I would need days to create new widgets alone, could somebody
link this "cuttingDistance" float to a nice button in the QtGUI?
Perhaps a setCuttingDistance function could be created and Python-binded
too?
Bruno
--
_______________
Chareyre Bruno
Maitre de conference
Institut National Polytechnique de Grenoble
Laboratoire 3S (Soils Solids Structures) - bureau E145
BP 53 - 38041, Grenoble cedex 9 - France
Tél : 33 4 56 52 86 21
Fax : 33 4 76 82 70 43
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